安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




1) Create a bomb prefab with Item component. Change item type to weapon. In Usage settings, add a 'On use' action that spawns the next prefab we create.
2) Create another bomb prefab with a Logic component. Make the event a timer (for how long you want it to explode). For the action make it spawn the last prefab we create and kill itself.
3) Create a third prefab for the explosion. Give this a Trigger component, and on the 'On enter' action, make it do whatever you want (kill player, change their health, etc). And then add a Logic component with a timer action, and make it kill itself after a certain amount of time.
As for how to "spawn them holding the bomb", I'm not sure. Easy way I know of is just placing the first bomb prefab right in front of the player.