Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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diztortion 3 2023 年 2 月 24 日 下午 4:55
Political loyalty difficulty modifiers
Is there a way to edit or get rid of the difficulty modifiers for political loyalty calculations?
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diztortion 3 2023 年 2 月 25 日 下午 12:32 
I found the modifiers. They are located in lua_scripts folder in politics_trait_defs.lua.

--polit_trait_common_difficulty_level
--#####################################################
polit_trait_common_difficulty_level = {
is_common = true,
evaluate = function(faction, party_id)
local loyalty_mod_per_difficulty = {
10, -- easy (1)
0, -- normal (0)
-10, -- hard (-1)
-25, -- very hard (-2)
-25, -- legendary (-3)
}
return loyalty_mod_per_difficulty[2 - faction:difficulty_level()] or 0
end,
},

Changing their values did work in campaign. Instead of just totally removing civil war like most mods in the workshop, or altering party loyalty to stupid high numbers, messing around with these values will probably be way less intrusive on the game, if you still want the civil war mechanic, which I do.
最后由 diztortion 编辑于; 2023 年 2 月 25 日 下午 1:08
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