Per Aspera

Per Aspera

共建火星的未来
利用社群模组,打造你梦寐以求的火星!设计新的任务,改变科技树,创造新的资源和建筑,甚至改变行星的变量。随心所欲,尽情改造!
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kjconlon94 2023 年 1 月 28 日 下午 4:33
Thoughts for the game.
You should consider the following for the video pictures gradual aging age progression of the game characters: In your game life simulator 3 maybe consider in game art graphics updates and in game character creation updates in order to be able to incorporate the following: Your welcome and with the Aging Paras details I wanted provide the updated details. What are Dynamic Wrinkles?
Dynamic wrinkles are those formed by facial movements, such as squinting, smiling and furrowing of the brow. Specific examples include the crow’s feet often seen in athletes caused by years of squinting at the sun or the lines that form around the mouth from smoking cigarettes. These types of repetitive movements cause the skin in that area to stretch. When we’re young, the collagen and elastin in our skin allow it to return easily to its original state. Over time, the skin becomes less able to bounce back.

What are Static Wrinkles?

Static wrinkles are those that form once the skin begins to lose elasticity with age and succumbs to the force of gravity. These are the inevitable lines that nearly everyone gets. Thus, they are formed regardless of your muscle actions, though taking good care of your skin is always recommended. Laugh lines, marionette lines and the nasolabial folds are types of static wrinkles. Dynamic wrinkles can become static ones. Gradual aging accumulation/acquistion of crow's feet, under eyes wrinkles, smile lines, forehead wrinkles, worry lines, bunnie lines, laugh lines, lip lines, marionette lines, age spots, age warts other words seborrhoeic warts, facial sagging/jowls, her sagging cleavage and cleavage wrinkles, her sagging chests and chest wrinkles, aging hands, aging feet, varicose veins, crepey skin, arthritis, osteoperosis, and her greying thinning and receding hairline? Gradually resulting in the eventual resulting in looking like variations of the following comic page pictures.


And there are Kardashev Civilization categories of the scale:
Type 0 K0 Pre-planetary Extracts its energy, information and raw materials solely from planetary resources, and can travel beyond its home planet.
Type I K1 Planetary Can use and store the equivalent of all of the energy in and reaching its home planet, and become interplanetary.
Type II K2 Stellar Can harness the total energy equivalent of an entire star's output, and become interstellar.
Type III K3 Galactic Can control energy equivalent on the scale of an entire galaxy, and become intergalactic.
Type IV K4 Universal Can control the energy equivalent of its home universe, have instantaneous travel, and manipulate the fabric of spacetime.
Type V K5 Multiversal Can escape their universe of origin and explore the multiverse, and have time travel to the future.
Type VI K6 Megaversal Can exist in an infinite amount of simultaneous multiverses and instances, with unlimited spacetime travel.
Type VII K7 Omniversal God-level traveler and manipulator of all universes, multiverses, and megaverses. Type VIII Hyperversal
Type IX Omnidimensional
Type X Outerversal
Type XI Outerversal
Type XII Realmsversal
Type XIII Realmsversal
Type XIV Adversal
Type XV Multiadversal
Type XVI Megadversal
Type XVII Paradversal
Type XVIII Omniadversal
Type XIX Pre-Beyonders
Type XX Beyonders
Type XXX Truth

And if officially (if somehow someday allowed permission by established franchise/fandom content owner) and/or unofficially by established franchise/fandom fans Doctor Who Ice Warriors and DC comics Green Martians and White Martians would technically be some of the extraterresterial native species/races inhabitants of Mars.
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kjconlon94 2023 年 1 月 28 日 下午 4:47 
And the aspect philosophy of involvement involving AI/machine learning sentience and philosophical options is way to simplistic especially if you consider philosophies in whether or not could AI's actually be able to evolve within hiarchy spectrum all forms types of real sentient conciousness and even free will etc from hostile to neutral to genuinely friendly ally.
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