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Even the example for a matte color was incorrect. I would like a video that goes more into detail on how to handle that alpha channel. The 6 top pixels are also never explained (Dunno if they are in the next videos, I'm just watching the second one right now).
or am i missing something big time?
i made a few csgo skin, so i can learn this fast too, but now im lost a little. i need an UV map :D
working on the uv is much more logical for me. Well we ll see! thx for the answer
i like to make nice presentations so how did u put the final skin into the game?