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I also think it might be cool to extend it beyond just ores and into other resources as well.
I unfortunately have my hands a bit full crea-wise right now. But it's a relatively simple mod to make once you have the art for it. Just grab another ore like gold.ce or silver.ce, re-texture it and rename it in the file. For ones that are crafted from other ores, you just need to change what it crafts from, which is also in the .ce file (so look at gold_ingot.ce or whatever it's called).
EDIT: For reference gold.ce is how it naturally occurs in the world and is in mod/core/tile and looks like this: http://pastebin.com/9RnZjc4b
There's also a gold.png right next to it that is what it takes it's appearance from.
The gold_ore.ce is what gold.ce drops when destroyed and is in mod/core/item/material and looks like this: http://pastebin.com/SK0YxRcW
It has a gold_ore.png which is what it looks like in your inventory and a gold_ore_wicon.png which is what it looks like when dropped in the world.
Once that occurs and someone tries to create a universal ore mod then that means the creators of those mods would have to go back and rewrite their mods to work off of the universal system, or just ignore any sort of universal system (which is what happened in Minecraft).
I'm open to the idea that doing it later would be better but that's just my argument as to why earlier is best.
Thanks for the links! I'll be looking more in to learning to mod things myself so any helpful references are appreciated.
But if you hop on my stream I can answer you questions and how to do some stuff 😃