Rolling Line

Rolling Line

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Feature_Creature 2022 年 10 月 18 日 下午 9:13
Texture Issues
I've been messing around with the Pullman custom asset example in blender recently. For some reason the lit windows are appearing to be black in-game instead of the original light beige. The car itself seems fine when viewing it in blender, but I don't know what happened when exporting it for use in-game. Any reason why this might be happening and how to fix it? For those curious, I exported the the lit windows as an obj. file.
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Franks  [开发者] 146 2022 年 10 月 19 日 下午 2:33 
this can sometimes be caused when a model has all of its vertexes UV mapped onto a single point. I have no idea why this happens and it seems to just be a bug with the model importer. You can fix it by moving at least one vertex in the UV map a small amount (just so that they are not all the exact same)
Feature_Creature 2022 年 10 月 19 日 下午 4:21 
The UV change did the trick. Thank you!:steamthumbsup:
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发帖日期: 2022 年 10 月 18 日 下午 9:13
回复数: 2