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报告翻译问题




For I., I think having a 'random attack modifier per unit" would be quite nice to have in the base game. We've already got a random damage modifier in the settings, but having each individual unit get its own attack modifier would be cool to see as well.
For II. and III., I'm quite sure that from a programming perspective, unit types and UI elements are hardcoded into the game. I'm also quite sure that Val could change that, but it would likely require a fair bit of work for him to do so, and with him working on his next game, I wouldn't hold your breath for something like this anytime soon.
Forcing the player to pre-emptively place a unit before it is done could be interesting (point IV.), but what if the tile I wanted to deploy my unit on is now occupied?
Moving another unit on top of another to repair it won't really work because the game only allows a tile to contain a land/sea unit and/or an air unit. However, having the 'Mechs or certain units act like boats so that they can only resupply at cities and don't use supply lines would be nice for settings other than WWII.
V. is the same sort of point as II. and III. Valentin could add them, but then the UI will need a rework to accommodate all of these new upgrades, and then he'll need to add a way to actually make the upgrades etc. The game wasn't built for 'total conversions' where units and the wars fought are dissimilar to WWII combat. I would honestly guess, considering that he made the foundational code base before he was an experienced programmer, that in order to incorporate all of these "mod friendly" features Valentin would need tear down half the game and build it back up again, all whilst keeping an eye on backwards compatibility for units, saves etc. I'm not particularly sure if he's willing to do that (highly unlikely), but if he ever makes a sequel to HoS, I think that he would definitely start from scratch with close to 100% moddability in mind.
Thanks for your comment :)
Requesting is totally fine, I just can't promise I will / can do it!
Alright so I did read all your propositions / requests and I have some bad news ..
The game is ... absolutely ... not ... modular from a code point of view
As @CarbonDevice pointed out this is my first project/game and so all my code / entire project is hem ... not flexible at all. So when I read point 2) I was already laughing at how I could even do that without destroying my entire UI and rebuilding it from the ground up
The only point which would be doable is point 1) because this would require "only" to create new settings only for your mod
Bad news is I can't start making such settings per mod, otherwise the game is gonna have a pretty long list of settings that won't be relevant to 95% of players
I am afraid all of your requests simply can't be reasonably done with HoS, it is definitely not as flexible as I would like it to be but at this point I will be honest with you it would be easier to simply create it all over again from the ground up with clean code
I wish you could have a look at how things are made because it truly is a bit of a mess and it's all hardcoded
Not even talking about adding / changing unit's types as those are used basically everywhere in the code and are also hardcoded so ... unless I modify the entire code base for your needs I won't be able to do that
Basically, such modifications unfortunately cannot be done as I said within the realm of reason
It is in theory doable if I re do the game entirely but in its current state those cannot be achieved :(
I am sorry, hope you won't be too disappointed when reading my answer!
---------------------
About the bugs, I am interested in fixing those!
Thank you for you quick response and I totally understand that you can not do stuff for only one mod (there will never be an end when you set that persistent for others). I was betting that the first one was the only doable depending on the modularity of the code. You would really have had me surprised if you could have done them all (I peeked a little bit around the assembly files for units, countries and tiles :) ).
l'll try to do with what you have made available, it will be tricky and a little bit more play testing than I was aware before I started.
Please take the "requirements" if your planning to make HoS2 (as rewriting actually will be HoS2 if I correctly understand you).
And if you need some-one independent advice or/to review some code give me a ping. If I have time I'll help you out.
Kind Regards,
SpoonFox
Well again, in theory I could but then if I have to make modifications for everyone's mod it's just not gonna be possible (And you're not the first asking so..)
Good luck with your mod nonetheless! Sorry if the game lacks modularity ..
My code will definitely be different for when I will be making a potential sequel :)
Are you a programmer then? :)
but did you manage to make a start on your Battletech Mod?
Yes I did, the guy who is doing the art on the units has some personal issues he need to attend.
So they currently only are white with black lines (as the battle cards)
It's based on the alpha strike stats, I made some formula and converted it.
The first alpha release (was planned for august last year) has 2 to 3 maps and a related campaign for around 104 units in 3 fractions (current count, however I added almost all fractions ) and 10 special tiles.
(note: the units where in separate files, Valentin converted that into the new setup end last year.
Continue if you want this to see it is a teaser/spoiler :) :
- The current size of the mode is: 154 MB (161.959.936 bytes)
- The scenario is a training one intended to explain the differences and
- a two or three step campaign following it of the War of 3039 in the Alnasl system
- all units have the correct time frame and there is some flavor text
- intended to have the proper colors (if the mod is accepted we where planing to even incorporate unit colors but this part cost the most time, a explained this is delayed so I considering a pre-alpha release to already share it earlier with no colors to see how it is liked)
- see the old dir tree for the units done (not all play tested yet): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2926011834
I made some screenshot for a bug in the past to discuss with Valentin you can see the "white" units: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2822665385
note: I written a python program to read all available battle cards and convert all the pictures into tiles so I already have 5645 units png's (some units pictures are double as the art will be needed).
I would like to play with what you have done and others may to.
Perhaps you could post a temporarry link on some think like https://wetransfer.com/ maybe?
cool looking mod i want to do game of thrones but dont have a clue how to even begin lol
could use europe map just change names to westeros and change counters to medieval/game of thrones and edit combat/events editor confuses me can you create new counters/tiles jpeg from somewhere else and copy them in? and maps too? how do you use that unity mod thingy can you create the above in there? sorry im not super computer literate just basics lol