漫野奇谭

漫野奇谭

讲述你自己的故事
创造并体验新剧情、战斗、新能力、外观、物品、敌人以及更多内容!
了解更多
mc_cheshire 2022 年 1 月 24 日 下午 4:28
Custom Campaign WITH story?
As far as I can see here, there's no such thing made yet. Is there any way for me to make one myself? Does anybody know what tools would be needed?
< >
正在显示第 1 - 5 条,共 5 条留言
Skyfall 2022 年 5 月 15 日 上午 9:24 
Go the Wildermyth wiki. They have tools and explanations for making a campaign.
Wildermyth CM 2022 年 5 月 16 日 上午 9:38 
Our Discord is a good resource, also. Creating your own campaign is possible, but is a TON of work which is why a modded full campaign doesn't exist yet.
Aegix Drakan 2022 年 6 月 23 日 上午 6:59 
Yeah, the tools look quite complicated.

If they weren't so complex, I'd likely make one. I've got a nifty idea kicking around and lots of RPGmaker experience, so I'm pretty decent at making stuff...I'm just overwhelmed by the tools. XD
boojum 3 2022 年 7 月 3 日 下午 7:54 
The thing that I'm finding is that building plots is about 50% using the tools and 50% reading the game dev's JSON and trying to mimic it. :)
akanechan 2022 年 7 月 22 日 上午 10:26 
As has already been said, one of the problems Wildermyth currently has in terms of building an active community for creating additional content is how complicated the in-game tool implemented for that purpose is. It needs to be simplified as much as possible and made incredibly easy to use, i.e. anyone can make a campaign or random events just like we can write/draw a story -everyone can write and draw, whether they can do it well is another matter :-D-. Another way to achieve this is to have different ways of using the tool (Casual, Novice, Advanced, Developer, etc.).

I love to write, in fact, I have my own web novel... I even have studies that allow me to draw something better (I'm a mess, the last of the class), but I barely have programming and software development skills to be able to shape my probable stories in the form of campaigns or events.

I agree with the user with experience with Rpg Maker. If the tool resembled that program (I mean the old RpgMakers, like 2000-2003; the new ones look like tools for software developers, same problem as Wildermyth's...), the content and the community would flourish.

On the other hand, Wildermyth needs its own official independent platform outside the game (web, separate app, in-game option, etc.) for distribution of community mods - it would be a different story if Wildermyth was only for sale on Steam - as it's not only for sale on Steam, and the company won't let you download from the SteamWorkshop unless you bought it from their shop. For example, I can't upload my mods to SteamWorkshop because I didn't buy them here -or at least, I don't know how to do it-.
< >
正在显示第 1 - 5 条,共 5 条留言
每页显示数: 1530 50