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Nolan the Fox 8 2022 年 3 月 19 日 上午 11:57
Source 2 Level Changes / Transitions? (SteamVR)
Hi, I'm trying to make a map transition. When the player teleports to a teleport marker, I want it to change the map to a different map. There's another teleport marker in that map too, and if the player teleports there, it should take them back to the first map.

I've been following the tutorial on how to do Level Transitions (https://developer.valvesoftware.com/wiki/Level_Transitions), but it's not working. It just has the SteamVR loading screen, with the mountains, saying loading. It never loads.

Is this possible to do in SteamVR? If not, how could I achieve this any other way, if possible?
Thanks!
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Rectus 13 2022 年 3 月 19 日 下午 12:19 
I don't think level transitions are properly supported.
Nolan the Fox 8 2022 年 3 月 19 日 下午 12:53 
引用自 Rectus
I don't think level transitions are properly supported.
Ah, ok. I know that the Get Out map has it, I don't know how it's done though.
Rectus 13 2022 年 3 月 19 日 下午 1:04 
引用自 76561198801841512
引用自 Rectus
I don't think level transitions are properly supported.
Ah, ok. I know that the Get Out map has it, I don't know how it's done though.

Are you sure? I only remember it teleporting you to different parts of the same map.
Nolan the Fox 8 2022 年 3 月 19 日 下午 6:32 
I think I looked through the doors and it was just black. I don't remember.
Also, how would I do that? I could just make the second map very far away...
Rectus 13 2022 年 3 月 20 日 上午 1:27 
You could do it by teleporting the player. I have an old guide here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=756119531
Nolan the Fox 8 2022 年 3 月 20 日 上午 8:27 
引用自 Rectus
You could do it by teleporting the player. I have an old guide here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=756119531
Ok, thank you.
Nolan the Fox 8 2022 年 3 月 20 日 上午 8:37 
引用自 Rectus
You could do it by teleporting the player. I have an old guide here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=756119531
One other random thing, this is more unrelated, but as per usual I'm trying out something different / crazy, lol.

I'm trying to make some sort of piano. I've got an old synth and I think it would be cool to capture some of the sounds it has, put it in VR, and let other people essentially mess around with it.

I know you can make looping sounds, and I think you can make it have a beginning that plays through and then have it loop through a further point through cues, but can it have a release?

I remember seeing the Source 2 Documentation (I think), saying that end cues seem to do nothing. I don't know.

I've wanted to try to do something like this for a while, though. The only other issue I see is how to make it decently function. As someone without the knuckles controllers I can see how this would be frustrating, only being able to trigger one key at a time (my idea would just be to use triggers or buttons that the player presses). I don't know if something like that even would work for the controllers. So I don't know if there would be a better way to do it. But for now the most you could do is 2 notes, I think.

Either way, the point is, I don't know if there's a way to have a looping sound with an attack and a release.
Rectus 13 2022 年 3 月 20 日 上午 8:57 
Not sure if it is possible to make a release, apart from just playing a separate sound.

There is no way of accessing the finger positions from the knuckles either, the inputs available are very limited.
Nolan the Fox 8 2022 年 3 月 20 日 上午 8:59 
引用自 Rectus
Not sure if it is possible to make a release, apart from just playing a separate sound.

There is no way of accessing the finger positions from the knuckles either, the inputs available are very limited.
Ah, ok, thank you. I guess I'll have to figure out how to make it have a separate sound then.
Nolan the Fox 8 2022 年 4 月 9 日 上午 8:08 
引用自 Rectus
Not sure if it is possible to make a release, apart from just playing a separate sound.

There is no way of accessing the finger positions from the knuckles either, the inputs available are very limited.
Ok, sorry to bother you again. I just tried importing it from Blender into Source 2. The textures have black bits all over them. I remember this happening before in the past but I don't remember what I did if anything could be done to fix it.
https://photos.app.goo.gl/am98jtmWTkKyjr2c7
Here's a photo of the synth and what it should look like, a photo of the model in Blender as it should look like, as well as a screenshot of what the model looks like in Source 2, with all the messed up textures.
最后由 Nolan the Fox 编辑于; 2022 年 4 月 9 日 上午 8:09
Rectus 13 2022 年 4 月 9 日 上午 8:42 
Guessing the photogrammetry software might have split up the texturing into multiple images. Check that all of them are exported correctly and get assigned unique materials.
Nolan the Fox 8 2022 年 4 月 9 日 上午 8:46 
引用自 Rectus
Guessing the photogrammetry software might have split up the texturing into multiple images. Check that all of them are exported correctly and get assigned unique materials.
They should be. When I imported it it assigned the materials. I'll have to check again though.
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