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https://developer.valvesoftware.com/wiki/SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting#Basic_Lighting
Here's a view of the cubemaps as well.
I had at one point also tried making one giant cubemap that encompassed the entire map, including exterior, but that did not work either, it looked the same.
From your images it looks like no indirect lights are baked. What settings are you using on your light_environment?
My settings are the default for the light_environment. Indirect lighting is set to baked.
Now it looks a lot nicer!
You can also get better (and vertex density independent) lighting resolution by using lightmapping instead of vertex lighting. It is enabled by compiling the map itself with Custom settings, and checking the Generate Lightmaps option. It will only show up in-game, not in the editor. It can also take a very long time to generate depending on the resolution setting.
Ok, thanks.
Also, I added a bunch of lights, they seem to not always render, you have to be looking directly at them / within a range. Is there a way to fix this? Some areas appear dark because of this.