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effects = [
{
"effect_type": "self",
"comparisons": [{"a": "destroyed", "b": true}],
"tiles_to_add": [{"type":"seed"}]
}
]
To add multiple symbols in one effect, add another set of curly brackets with a comma in-between. For instance my modded symbol Pomegranate, which has the same effect as Peach but doubled, includes this line:
"tiles_to_add": [{"type":"seed"},{"type":"seed"}]
You can also replace "type" with "group" if you wanted to, say, add a random gem.
Using base-game Peach as the example again, the description would be "Adds <icon_seed> when destroyed."
Groups are a little fancier because of the and/or. A recreation of the base-game Ore would look like this: "Adds <group_gem> or <last_gem> when destroyed."
Also, if you want to add a symbol 10% of the time, you can do something like:
(this is based on how the Ocean mod does it)
{
"comparisons":
[
{
"a": { # Random number between 0 and 100
"starting_value": {
"rand_num": {
"min": 0,
"max": 100
}
}
},
"b": 10,
"less_than": true
}
],
"one_time": true,
"tiles_to_add":
[
{ # Add Suit
"group": "suit"
}
],
"anim": "circle",
}