安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




Are there performance improvements in animaze over facerig? I use an avatar from the facerig workshop that doesn't exist in Animaze. If nothing has changed I don't see why I would switch to Animaze but truthfully I don't know.
There is absolutely no obligation to switch if you don't want to.
On the question of which is better in 2024, we trust there's no contest :).
Even when Animaze is "handicapped" by using using the old facerig ported avatars like Fluffo (which are a bit gimped when compared to Animaze native avatars like Noah or Brutus), and limit Animaze to just the default webcam tracking, we still think the tracking looks and feels more natural on Animaze.
Take a look here:
https://youtu.be/sJ4wijtsCjM
If you then start using exclusive new Animaze features like iPhone face tracking support, support for more model formats, more trackers, VMC, and so on, and animaze-optimized avatars, then there's no comparison.
You can test the two software suites side by side, there is no cost to use the free tier of Animaze.
If you use a webcam feed splitter like ManyCam and have a decent PC, you can feed the same input video feed in both (that's how the above video was created).