Last Evil
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Last Evil

Last Evil Workshop!
Find new spells, new outfits, and game modifications in the workshop! The mods here are available through Nexus Unity Mod Manager. See the topic User Mod Support in the discussion.
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lirmont 8 2021 年 4 月 12 日 下午 9:39
WIP EndlessModeMod
Since this mod is taking a lot longer than I expected (between needing to account for save data, user interface elements, etc), I figured I'd put my progress so far to show that I'm still working on it.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2449182727

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2455316406

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2455678135
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Shinto 2021 年 4 月 19 日 下午 2:34 
this sounds dope as hell
nazri 2021 年 5 月 3 日 上午 10:13 
Can't wait. Thanks for taking the time to mod the game and make it better!
Xqwzts 2022 年 1 月 4 日 下午 1:59 
I remember being jazzed for this mod. Is it still in the works?
lirmont 8 2022 年 1 月 4 日 下午 2:22 
引用自 Xqwzts
I remember being jazzed for this mod. Is it still in the works?

Sorry it's taking so long. I kept facing game loop crashes. If you look at the fix list in the Game Options mod, the vast majority are to address those. Basically, you can eventually run out of events, and that crashes the loop sometimes. You can run out of remaining artifacts, and that crashes the loop. Sometimes the randomness around tiles didn't crash the loop but broke it (boss tiles could get rewritten sometimes).

I also needed to learn how to correctly inject user interface elements (see: Deck mod).

There are still some artifact related things that need to be fixed, but, if you don't care if it may crash (re: buttons stop working/can't advance), I can put something together on my next day off to at least get it out there.
Xqwzts 2022 年 1 月 4 日 下午 3:05 
Wow, first of all, no need to apologize. You're already doing God's work for free here. That has to be recognized. I already felt bad about rushing you :)

If you're really this close to the stage where it's feature-complete, I would definitely be happy to participate in an "open beta" so to speak.
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