安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




How do you make your own buildings, have looked at the editor but only has the usual list of places? Is there instructions on how to do it somewhere? Do I need certain software to do it?
Any help much appreciated.
1. The canteen can accommodate four chefs to prepare food, store the prepared food and determine the desired food and quantity. The materials used in the open-air dining hall are 8 cloth, 16 wood, 8 stone and 4 iron POTS. The cabin canteen is made of 25 wood, 6 stones and 4 iron POTS.
2. The library can store the collected books to increase the happiness of the camp and reduce conflicts. The materials are 16 pieces of wood,
3. As the name suggests, bars increase happiness while increasing alcoholics and some dissatisfied people. The material is 24 pieces of wood.
4. Pharmacies and clinics, as the name implies, one for making medicines and the other for treating patients. Since there are four seasons, it is natural for people to get sick and also get injured, and getting injured people into the clinic can speed up treatment.
5. Bathhouses, divided into open air and indoor, are used to reduce the generation of diseases. The main materials are wood and petrol drums.
6. The gas drum, used for heating, consumes 2 wood or 2 charcoal at a time, lasts longer than the fire, can quickly warm the body, and can test meat
7. Shops. Since traveling businessmen often die due to certain reasons, it is hoped that merchants can be transformed into shops in some rural buildings or shop buildings in towns, and an outpost and a cook position can be added on the shop roof, and a sales window downstairs. The store can cope effectively with zombies, but is afraid of muggers' Molotov cocktails and bombs. You can pay for information and in some towns and villages there are weapons, medicine, armor, etc., but there are real and there are fake. Can also take on missions, such as providing food, water, fuel, ammunition, etc.
8 It would be better to add a bullet processing house, which can accommodate 2 workers to make ammunition, the materials are wood and stone, and a processing equipment (this equipment needs to be randomly obtained after getting information from the dealer.