统一指挥2

统一指挥2

Your Own, Personal War
Explore Unity of Command II scenarios and mods designed by the community, or create and share your content using the built-in scenario editor.
danielprates 2021 年 5 月 21 日 上午 9:58
TOMISLAV, A FEW SUGGESTIONS
I wont't say all over again how much I love this game as I said it a zillion times already, so I will just jump into a couple of suggestions.

1 - I am now playing the 'end at the Elbe' scenario, and it starts with a big pocket of german troops around the Ruhr area (dortmund etc.). Well... in the previous scenario, the 'plunder' operation, I indeed managed to, and I guess a lot of people did, surround the entire urban area and obliterate the troops inside after a few days out of supply. It was weird to jump into the next scenario just to find them there all over again. Here I will dare to make a design suggestion: keep the 'plunder' objectives as they are, but place a optiona objective well inside the urban area, one of those that gives you a better start at the following, then design an optional 'end at the elbe' scenario without the pocket.

2 - I reached the 'battle of the bulge' scenario holding, you guessed it, the 101st infantry division card ready to use - and did use it! Two 101sts, one surrounded, one not? Don't know how that could be done but perhaps in this scenario only, if you are holding the '101st' paradrop should have it greyed-out for historical reasons.

3 - At the blitzkrieg campaign, I did carry the 'deutschland' naval bombardment card all the way up to Kreta. Hmmm... like the 101st card in the bulge, perhaps you could consider a way of making some cards greyed-out during some scenarios, where their historical availability would be considered forcing it too much.

Just small suggestions. What a blast I am having with this game and it's new DLC, many many thanks.
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tomislav.uzelac  [开发者] 5 2021 年 5 月 28 日 上午 3:22 
Re: your point 2, each para division has a replacement division. If you're holding the 101st in your card deck, it is replaced by the 11th US Airborne in the scenario.

The other two suggestions are valid. Note that we try not to do too many scenario "variants" in the game because, with every additional bonus objective, the number of possible combinations explodes. I guess the scenario designer (Daniel, in this case) thought the pocket less important than other bonuses.

Cheers!
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