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As for shaders the game doesn't use realtime lighting and ships are lit using the baked color of the track tile they're closest to, so adding support for features like normal maps wouldn't do anything since there's no light being cast on them in the first place. As a render pre-processing optimization the game also disables all scene lights used to bake lighting to begin with, that way Unity doesn't have to go through lots of light objects to feed light data into shaders that aren't using it.
Thanks for the quick response!
It's a shame you don't have any real time lighting for the ships in combination with the baked track lighting, a pretty unusual setup.
Oh well :(
Cheers anyway :)