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If there is active alpha on the material - both the base color and the pattern get transparent by the % and then overlay. To me it would make more sense if the pattern did override the base and the result then got more transparent. I've figured that I can't make slightly transparent fins with full patterns because the base modifies the color too noticeably (think an albino that still has colorful fins).
Also, from my experience so far, I would really welcome a way to switch the base color completely (like the patterns)
PS I haven't forgot about providing the models, but I'm going to hold off sending them over for a bit longer just while I'm getting the expansion all polished up in response to feedback.
I would to make a mod with snakes based on the vanilla green anaconda, but i have an issue with the fbx we have.
In the data of the green anaconda, there is the static animation "mill", but in the fbx we have for modders, there is only 3 animations, swim , swimtomill and milltoswim, there is not the "mill" animation.
maybe i don't have the "good" fbx.
I hope i can found a solution for this one because i have already made 2 snakes textures XD.
Thx ! cordially.
I'm going to be away for a few days with limited access to email so I might take a few days to respond. :)