No More Room in Hell

No More Room in Hell

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Lʯnreϯϟ 26 (已封禁) 2017 年 9 月 2 日 下午 4:59
[MAP UPDATE] Vertigo
Vertigo - Escape Mission

We all think that big skyscrapers are secure and have everything necessary to survive a zombie apocalypse. The problem is that this huge building is now surrounded by dead hordes aproaching to your location, so you will have to carefully rise to the top of it in order to be rescued if you want to live. Be careful, watch your steps as you can fall to death in this old skyscraper, sounds simple but it is not. Can you escape from this vertigo nightmare?

Download & Screenshots: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1592215635
Features:
- Hard difficulty
- Large and tall building
- Lots of doors, corridors and more
- Dark areas and secret rooms to explore
- Useful items and weapons
- Ending scene
- Rescue chopper

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Version 13 - (8/04/2020) - Hotfix I
+ Added ending music
+ Added an optional way to help others in parkour (tool_barricade)
+ Increased elevator button cooldown to avoid trolling
+ Fixed end godspot
+ Fixed parkour fall damage
+ Fixed some prop bad collisions

* Map created by Ulreth *

-----------------------------------------------------

Special thanks to testers:

Holy Crap
Dani
Fantasma
FeRcHaLa
Gizmo
Juan
Mr.Cat
Ruso
Wabein
Xnauta

- Feel free to comment any bugs, suggestions or anything related to the map in order to fix and improve for future versions
最后由 Lʯnreϯϟ 编辑于; 2020 年 4 月 8 日 下午 8:00
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76561198418411117 2017 年 9 月 6 日 下午 11:42 
Sounds epic, would test it out!
Holy Crap 2017 年 9 月 8 日 上午 8:38 
This can be completed with 8 players, but like you said, the best strategy is sharing the powerful melee weapons in groups of two players, and then taking turns and dividing the task of clearing out the hallways of zombies. 8 players divided into groups of two, clearing different hallways at the same time is a lot more efficient than 8 players blocking each other's movements while killing zombies in one corridor.

This is hard map, designed to give veterans a big and, mostly fair, challenge. Myself and other testers helped Ulreth on balancing the difficulty, and of course, it was done on Classic (we've won with Realism enabled, so it's more than possible, you just need people who know how to survive, who dominate melee combat and know how to avoid getting infected for as long as possible).

Doing this map on Nightmare is possible, but incredibly hard, simply because there are only three heavy melee weapons at the start of the map (a pickaxe, a fireaxe and a sledgehammer).
Lʯnreϯϟ 26 (已封禁) 2017 年 9 月 16 日 上午 9:44 
Massive update released today, check out the changelog for more details:

Version 8 - 16/9/2017

- Changed zombie respawn system, blocks "surprise zombie"
- Changed some light colors and positions
- Added special effects
- Added few missing cubemaps
- Added more decoration and props in general
- Fixed shamblers spawn at rooftop
- Fixed critical door bug after parkour
- Fixed parkour clips for npcs
- Fixed keypad bug
- Fixed elevator major bug
- Fixed ending scene
- Fixed minor zombie stuck bugs
- Fixed some prop static bugs
最后由 Lʯnreϯϟ 编辑于; 2019 年 7 月 20 日 上午 11:34
Lʯnreϯϟ 26 (已封禁) 2019 年 7 月 20 日 上午 11:34 
Fresh update: Version 13 - (20/07/2019)

- Added secondary stairs for rooftop
- Added some extra rooms
- Few changes in geometry
- Removed faulty func_walls
- Fixed key critical bug
- Fixed npc walls bugs
- Fixed extinguisher bug
- Fixed minor bugs
FersigL 9 2019 年 7 月 21 日 上午 9:35 
Nice update, try adding more displacements and rubble to give it an overall more abandoned feel to it. Some water could also help, u need to cut the repetitiveness of certain parts and it will actually improve a lot in visuals.
Shiro 2019 年 7 月 22 日 上午 6:29 
One of my favourite maps of all time. Thank you Ulreth for your hard work, you gave us many wonderful maps.
Lʯnreϯϟ 26 (已封禁) 2020 年 4 月 8 日 下午 7:58 
[HOTFIX I] nmo_vertigo_v13
+ Added ending music
+ Added an optional way to help others in parkour (tool_barricade)
+ Increased elevator button cooldown to avoid trolling
+ Fixed end godspot
+ Fixed parkour fall damage
+ Fixed some prop bad collisions
最后由 Lʯnreϯϟ 编辑于; 2020 年 4 月 8 日 下午 8:00
vampache 2020 年 4 月 11 日 上午 1:08 
引用自 Ulreth*
[HOTFIX I] nmo_vertigo_v13
+ Added ending music
+ Added an optional way to help others in parkour (tool_barricade)
+ Increased elevator button cooldown to avoid trolling
+ Fixed end godspot
+ Fixed parkour fall damage
+ Fixed some prop bad collisions

Hello Ulreth, How do you help others with the parkour part? I've had a couple teammates try use the tool barricade but they couldn't see any option to build a cade.
最后由 vampache 编辑于; 2020 年 4 月 11 日 上午 1:11
Lʯnreϯϟ 26 (已封禁) 2020 年 4 月 11 日 上午 11:06 
引用自 Kat

Hello Ulreth, How do you help others with the parkour part? I've had a couple teammates try use the tool barricade but they couldn't see any option to build a cade.

It may not be clear due to darkness in some areas but, the person that goes first can pick up hammer tool and build 1 barricade in the ground for the people that waits behind (similar to nmo_machetecraft), this is valid for first and second parkour
最后由 Lʯnreϯϟ 编辑于; 2020 年 4 月 11 日 上午 11:07
vampache 2020 年 4 月 11 日 下午 7:59 
引用自 Ulreth*
引用自 Kat

Hello Ulreth, How do you help others with the parkour part? I've had a couple teammates try use the tool barricade but they couldn't see any option to build a cade.

It may not be clear due to darkness in some areas but, the person that goes first can pick up hammer tool and build 1 barricade in the ground for the people that waits behind (similar to nmo_machetecraft), this is valid for first and second parkour

Ah, I see. Thank you for that. Stay safe. :PawL:
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