安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




This is hard map, designed to give veterans a big and, mostly fair, challenge. Myself and other testers helped Ulreth on balancing the difficulty, and of course, it was done on Classic (we've won with Realism enabled, so it's more than possible, you just need people who know how to survive, who dominate melee combat and know how to avoid getting infected for as long as possible).
Doing this map on Nightmare is possible, but incredibly hard, simply because there are only three heavy melee weapons at the start of the map (a pickaxe, a fireaxe and a sledgehammer).
Version 8 - 16/9/2017
- Changed zombie respawn system, blocks "surprise zombie"
- Changed some light colors and positions
- Added special effects
- Added few missing cubemaps
- Added more decoration and props in general
- Fixed shamblers spawn at rooftop
- Fixed critical door bug after parkour
- Fixed parkour clips for npcs
- Fixed keypad bug
- Fixed elevator major bug
- Fixed ending scene
- Fixed minor zombie stuck bugs
- Fixed some prop static bugs
- Added secondary stairs for rooftop
- Added some extra rooms
- Few changes in geometry
- Removed faulty func_walls
- Fixed key critical bug
- Fixed npc walls bugs
- Fixed extinguisher bug
- Fixed minor bugs
+ Added ending music
+ Added an optional way to help others in parkour (tool_barricade)
+ Increased elevator button cooldown to avoid trolling
+ Fixed end godspot
+ Fixed parkour fall damage
+ Fixed some prop bad collisions
Hello Ulreth, How do you help others with the parkour part? I've had a couple teammates try use the tool barricade but they couldn't see any option to build a cade.
It may not be clear due to darkness in some areas but, the person that goes first can pick up hammer tool and build 1 barricade in the ground for the people that waits behind (similar to nmo_machetecraft), this is valid for first and second parkour
Ah, I see. Thank you for that. Stay safe.