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What is the when condition you're using?
Does the item have the tag? I believe tags are case sensative...
Triggering prop likely isn't correct. Triggering target prop is more likely.
Where is variable x set? Variable <= x might catch it...
Without seeing your trigger it's tough to trouble shoot... Is it set to retain? Fire only once?
Start with just a when and an instant response trigger (like a screen shake)
Then check the variables and tags for the item...
If:
Triggering Prop has the tag "Cyberwear"
AND
SamplesCollected is less than 19
Do:
Add 1 to SamplesCollected
Set Screen Label (SamplesCollected) to display progress using SamplesCollected of 20.
Triggering Target Prop is not given as an option. I'm offered "Get Actor's Matrix Prop," "Last Created Prop," "Nearest tagged prop to actor," "Nearest tagged prop to prop," and "Triggering prop."
The variable SamplesCollected starts at 0 when the mission loads, and updates only as part of this trigger, and another set up for when the variable equals 19.
The trigger retains after firing. I've made that mistake before :)
I suppose I could have a 20 part When statement, for each object involved in the mission (When object 1 is interacted with, When object 2 is interacted with, and so on), but that seems really unwieldy, making me think it might be a bit of a memory hog.