Serious Sam's Bogus Detour

Serious Sam's Bogus Detour

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MrElix3r 2017 年 7 月 12 日 下午 6:20
SetunitScene
I'm trying to make a door close after it opens by using the typical SetunitScene, and I thought it'd be pretty easy. Wouldn't setting resettime to true close the door after it opens or am I missing something?

Also another question: What is checkunitslot for?
最后由 MrElix3r 编辑于; 2017 年 7 月 12 日 下午 6:22
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Mr Stillwell 1 2017 年 7 月 13 日 上午 1:09 
If you just want to make it open when the player approches and close when he leaves, you can use a DoorVersus script and a collision area.

Please put editor related post in the editor forum.
最后由 Mr Stillwell 编辑于; 2017 年 7 月 13 日 上午 1:09
MrElix3r 2017 年 7 月 13 日 上午 2:58 
Sorry. I thought I clicked the editor subtopic.
最后由 MrElix3r 编辑于; 2017 年 7 月 13 日 上午 2:58
hipshot  [开发者] 1 2017 年 7 月 14 日 上午 3:01 
Yea, the best way would just to use a versus door. The check unit slot is to see what unit a unit is, like, if it's a Doodad (doors and walls), or Actors (like orcs and gnaars), or items or so.
MrElix3r 2017 年 7 月 14 日 下午 3:17 
Thanks.
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