Dawn of Man

Dawn of Man

Scenarios and Translations
In the Dawn of Man workshop you will find additional scenarios and translations for the game.
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Idra 2020 年 4 月 2 日 上午 4:54
Modding specialization.
When reaching a level of inhabitants of about 100 units, it would be useful to be able to assign to specific jobs.

This mod would also make sense in the context of the game as at some point in prehistory the different activities became specialized. do you know if a mod already exists?

Thanks
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Madmaexx 2020 年 4 月 13 日 上午 4:41 
This is an awesome idea... You mean, the young and new people need to learn something like blacksmithing, and thats their priority number one doing, which they do 30% faster than a non specialist?
Zedaus336 2020 年 6 月 8 日 下午 9:02 
That would be awesome and they could loose morale like 10% slower too because they are happier with their job. Man, but it would suck when you are still in the earlier stages because in the event that the village is attacked n a bad raid, if you don't defeat them right away and they kill a bunch of your specialist, if you relied on them greatly, it is going to hurt when winter comes.
osso_bar 2020 年 8 月 8 日 下午 6:23 
This idea has legs. It would also add a level of personalisation to the inhabitants. At the moment, them having names is a bit redundant as they don't really offer any insight into their day to day lives. But if you lost xxx who was the village blacksmith, then i guarantee you would take more notice of xxx and his location, well-being, health status etc....
I hope this gets looked at in earnest. It also opens up possibilities in other specialised fields based on the current game economics and buildings.
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