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报告翻译问题




1. if inventory is full and npc wanted to drink from a well - water jar will always substitute belongings. So your hard taking steal will be missing
2. some prompt after finishing all milestones, like "end" or "free to play"
3. more cross links in "civilopedia". what is beer? oh, i need wheat, what is wheat?...etc
4. better stats and score tables. with possible links. for example, how many total working adults, where are they. what is my count of real produced goods, not ingridiens (per year). am i rising?
5. more gui + windows with more info: number of freezing people (with clickable number and centering on freezing npc). (starving\un clothed etc)
6. better donkey\horse position control - they should not targeting stones pile. Let them travel back to foodcort-home
7. npc can run with a log or a stone! but crawling if not running - this is unnatural
8. river can be used like a transport. can we build a raft? a boat?
9. more disasters - it is too easy.
10. if i sell - do i realy selling almost broken goods first?
11. need a console text promt - died,born, drawn, eaten, lighting hit, cliff fall, frosen, 67 meat vanished
12. adjustable sound alert - BOOM - not enough food - it is too loud. and adjustable all popups - tired of hitting right click mouse to hide (i know that, but cant do that right now - the winter is comming :))
13. i want to set walls and towers but dont want to build them right now, how can i do that. why towers have top priority? please, give a down arrow button on buildings
14. donkey vs horse? i dont know why i should capture and feeding donkey? horse +5% better with the same feeding rate
15. some traps for barbarians or animals - a building in craft menu that can capture or damage
16. we have a merchant, maybe some more specific traders will be better. like only beer vendor or weapon. in a random encounter. otherwise it is so easy to buy iron and tools and sell useless bones with food
anyway the game is worth buying and playing - thank you
(sorry for english :))