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The main issues I can see with it though is no functionality for the gates so it would have to be open by default, and also the fact that attacking the 'building' would likely be wonky due to it encompassing the whole base.
I'm guessing it would be best to just implement walls into the actual map rather than being buildable. But if I do that, is there a way to change the meshes to match certain players if I wanted themed wall meshes?
Walls can have navigation on top, this is used in several missions. Just make the wall wide enough and make sure that tiles generate on top of it (give it a landscape collision preset).
Placing them on the map is simpler, but if you want to make them buildable you would have to do that similarly to how traps are being built. That might be tricky. If you place them on the map, then it's pretty simple to change them depending on the player nation. At the "GameStarted" event in the level blueprint, just check each player nation and for their starting position swap the meshes.