Enderal: Forgotten Stories

Enderal: Forgotten Stories

Enderal Workshop
Download Enderal specific modifications and/or upload your own.
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Bella 2019 年 12 月 20 日 上午 6:11
Detect Dead Mod ..... PLEASE
I have read that the Detect Dead For Enderal mod on Nexus https://www.nexusmods.com/enderal/mods/67
can cause issues. I have it installed but can’t find/buy the Spelltome anyway so may as well uninstall it.
I have mega problems finding corpses in long grass (poor eyesight) and would be so grateful if some clever soul could make a workshop version of Detect Dead.
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Just Chill 8 2020 年 1 月 14 日 上午 8:11 
Thanks for pointing that mod out.
I recently failed to find a corpse in the big grass either. XD

Might have a look into it. :)
Bella 2020 年 1 月 16 日 上午 3:12 
Cool :)
Just Chill 8 2020 年 1 月 16 日 下午 12:12 
I am currently working on a safe fast travel mod, so it gonna take me a while. ;)
Bella 2020 年 1 月 16 日 下午 12:47 
No worries :)
Just Chill 8 2020 年 1 月 17 日 上午 1:46 
Hey, I started to look into this one and I am astonished that it actually worked before.

As the mod surely has the "Detect Dead" spell, but the effect of the spell is pointing onto a Magic Effect that doesn't exist.

Seems Enderal didn't took over the Magic Effect for "Detect Dead" from Skyrim at all.

So the spell has 4 entries which appear as "<Error could not resolved>" as the IDs are pointing into Nirvana.
I am unsure if I can fix that, but I will have a more detailed look into it after work.
Bella 2020 年 1 月 17 日 上午 7:10 
@JustChill You are a star for even trying :)
Just Chill 8 2020 年 1 月 17 日 下午 8:59 
I hope this works as we suspect. :/
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1971792417
Anyways, be also aware that this mod adds a one-time quest script which places the book in some merchant pockets (as AddItem doesn't work well on respawning containers) and Leveled Items.
Scriptname _00E_DD_SpellBookPlacementSCR extends Quest Event OnInit() GotoState("InitStart") EndEvent State InitStart Event OnBeginState() Utility.Wait(1.0) SpellBooksLootAref.AddForm(SpellBookDetectDeadBASE, 1, 1) TraderSpellBooksLevelAref.AddForm(SpellBookDetectDeadBASE, 1, 1) NpcTarhutieREF.AddItem(SpellBookDetectDeadBASE, 1, true) NpcTuriousREF.AddItem(SpellBookDetectDeadBASE, 1, true) GotoState("") EndEvent EndState LeveledItem Property SpellBooksLootAref Auto LeveledItem Property TraderSpellBooksLevelAref Auto actor Property NpcTarhutieREF Auto actor Property NpcTuriousREF Auto Book Property SpellBookDetectDeadBASE Auto
Additionally, there is ONE reference of the spell book in the world space.


I know scripts aren't that good for the Creation Engine and how it handles mods, but as I got trained on Gamebryo I like to use them.
So far I hope a one-time script should be as stable as possible.
最后由 Just Chill 编辑于; 2020 年 1 月 17 日 下午 9:02
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