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When you spawn new People in a custom scenario you can use age or years_old
age example:
example with years_old (16 is the youngest age for "adult")
If you have a current save you could alter some stuff in your savegame and use the modified savegame as the beginning of a new scenario.
Another thing you can do is edit your savegame. Here is an example with tech cost:
You can edit your savegame in 8 easy steps:
(you might need to display file extensions before you can do this:)
Step 1: navigate to the following folder: "C:\Users\%USERNAME%\Documents\DawnOfMan\Saves"
you can copy & paste this filepath if you use windows. it will replace %USERNAME% with your username.
Step 2: make a backup copy your savegame
Step 3: extract your savegame (for example "hardcore8.sav") is use winrar, any other zip software should do the job too.
Step 4: rename the extracted file to .xml (for example "hardcore8.xml")
Step 5: open with any text editor and search for "tech_cost_multiplier"
Step 6: edit the value, example for free techs: <tech_cost_multiplier value="0"/>
Step 7: save your changes, close the savegame file and rename it to .sav for example "hardcore8.sav")
Step 8: make sure the edited savegame is in your savegames folder and has the same name as before (for example "hardcore8.sav") .
(Optional Step 9: Load the edited game and directly save again to get a compressed savegame file with your changes)
Load your game and enjoy your new tech costs.
SetBirthParameters work alike SetMigrationParameters just without min, max, migration_period
You could alter replace every <birth_pending value="False"/> with <birth_pending value="True"/> in a savegame :D
Make a backup of your save before (it is fun to watch, but might not be what you are looking for)