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I personally would enjoy it, I was just curious if there was anyone else who was like minded.
There are too many issues with it once you start thinking about it. Firstly, connection speed and lag/latency would be a major issue - you'd probably start bumping into "invisible" players who are very far ahead or behind where their actual collision ends up on your side. Ever spectated in multiplayer? You will have seen people bounce around quite a bit if their connection is a little slow, and this is because it's p2p servers.
Also, as you mentioned in the OP, you all spawn in the same location (which allows for a larger player cap since you don't have to spawn horizontally), so you'd have to have some kind of arbitrary timeout period, which wouldn't work on a large number of maps where the start area is a small enclosed area for an extended duration. Speaking of which, many maps require you to go through small gaps or such, which means it would be impossible for people to keep up with each-other, even if you're of the exact same skill level and have practiced the map hundreds of times, because you would have to wait for one person to go through the gap at a time.
It can also cause leaderboard issues if you're able to bump other players forward to "assist" them to the point where they'd be able to get a time that isn't possible in solo - this is why local splitscreen has leaderboard upload disabled (also because if your friend beat your time, it would previously upload to global under your name in splitscreen before it was disabled).