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You're right, the documentation wasn't clear on the dimensions for converters.
I've added more information and an example image to help
Hopefully that clears it up!
On the models - Good point - I'll add a section about it. In short it uses OBJ format and loads the textures/mats automatically. To create the BerryGood Mod, I found a free model online of crates which was .obj (with material (.mtl) and textures (.jpg, .png) included), added it to the 'models' folder inside the mod, referenced it in the Lua script and it worked.
edit: so, I think I might have found it, I dont know if the list has everything, in the area of "Modding - Changing Variables of the game" area
@Mimi - The Modding doc is updating nearly every day with new functionality coming in. If there is anything you're looking for in specific then let me know! Or if anything isn't greatly explained/missing something - please let me know also!
If you're ever looking for a faster answer - join our Discord and give me a shout @VanillaIce
Discord is here: https://discord.gg/xXRfjsc