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Not yet but this is something we want to add. Do you have a specific example?
There was an attempt using Mod Manager[github.com], which worked, but it haven't been updated in 4 months and might not work anymore. The mods it adds are out of date because they are either game options or on steam workshop (using the new system) by now.
What Harmony does is that it allows altering the game code rather than just altering whatever the lua API unlocks. Yes it's more difficult to mod that way, but it also unlocks the ability to create mods, which will likely never be possible using lua.
One really interesting aspect is that modders using Harmony tend to provide easier to fix bug reports as in "this line says..., but it should say .... This causes the following issue". I know such bug reports exist for both Oxygen Not Included and Rimworld, though odds are that they have all been closed by now because they are usually fixed fairly quickly.
For the record, Harmony was originally developed for Rimworld, but it is generic enough to work with all games using the Unity engine. What a game needs to do to add support for it is to add loading/init code to avoid having modders having to patch the game to add a 3rd party init function.
1. The ability to unlock copy+paste scripts without floppy disks.
2. Experiment with creating shortcuts/macros to add common actions. For example being able to click on a "Move to X", "Place into X" steps and change the X (pick new building, not unlike zone select).
It gets very difficult to modify your expanding base if bots on same square, and when all im adding is one extra storage building and redirecting half the existing transporters.
Love this game and concept, i find it just slows so much down when really expanding.