奥拓星球 / Autonauts

奥拓星球 / Autonauts

Autonauts Workshop
Share your Automods and check out what other Autonauteers have been modding.
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hungrybutterfly  [开发者] 1 2020 年 2 月 8 日 上午 3:24
Want to make a mod?
Here's a link the official documentation. There's all the commands, some examples, and links to other resources. If you can't find what you're looking for, start a new discussion here and we'll try to help!

https://docs.google.com/document/d/1BHoLxj2d8nIy_JXhucQ-PBCyU0ctdXeptRZg7C5QM1M/edit
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正在显示第 1 - 6 条,共 6 条留言
Dawnseeker 2020 年 2 月 8 日 上午 8:04 
thanks but im not good at that could u make a colonist renamer for me please
Viento Solar 2020 年 2 月 9 日 上午 12:06 
is there any way to modify UI, like output advanced data to menus (building/object props tab) ?
hungrybutterfly  [开发者] 1 2020 年 2 月 9 日 上午 12:28 
引用自 Viento Solar
is there any way to modify UI, like output advanced data to menus (building/object props tab) ?

Not yet but this is something we want to add. Do you have a specific example?
Viento Solar 2020 年 2 月 9 日 上午 12:47 
i would like to output some data (text) to right-bottom corner window (which contain info about structure under mouse cursor) and a way to determine later in scripts this "selected" object
最后由 Viento Solar 编辑于; 2020 年 2 月 9 日 上午 12:49
nightinggale 2020 年 2 月 12 日 上午 11:47 
Any plans to add support for Harmony?

There was an attempt using Mod Manager[github.com], which worked, but it haven't been updated in 4 months and might not work anymore. The mods it adds are out of date because they are either game options or on steam workshop (using the new system) by now.

What Harmony does is that it allows altering the game code rather than just altering whatever the lua API unlocks. Yes it's more difficult to mod that way, but it also unlocks the ability to create mods, which will likely never be possible using lua.

One really interesting aspect is that modders using Harmony tend to provide easier to fix bug reports as in "this line says..., but it should say .... This causes the following issue". I know such bug reports exist for both Oxygen Not Included and Rimworld, though odds are that they have all been closed by now because they are usually fixed fairly quickly.

For the record, Harmony was originally developed for Rimworld, but it is generic enough to work with all games using the Unity engine. What a game needs to do to add support for it is to add loading/init code to avoid having modders having to patch the game to add a 3rd party init function.
Dan B 2020 年 2 月 14 日 下午 3:14 
引用自 hungrybutterfly
引用自 Viento Solar
is there any way to modify UI, like output advanced data to menus (building/object props tab) ?

Not yet but this is something we want to add. Do you have a specific example?

1. The ability to unlock copy+paste scripts without floppy disks.

2. Experiment with creating shortcuts/macros to add common actions. For example being able to click on a "Move to X", "Place into X" steps and change the X (pick new building, not unlike zone select).

It gets very difficult to modify your expanding base if bots on same square, and when all im adding is one extra storage building and redirecting half the existing transporters.

Love this game and concept, i find it just slows so much down when really expanding.
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