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The biggest mistake map authors make when they try to directly recreate something in Distance from another game, is that they're trying to directly recreate it, even though Distance has totally different mechanics and functions more like a platformer (sm64, meat boy, mirror's edge) rather than a traditional racer (trackmania, wipeout, fzero). Of course everyone is going to like different map styles, but typically you'll want to play to the strengths of the game you're creating a map for, rather than try to go against them.
Unless you're making this for Stunt mode, I'd say probably rethink some of the layout so it works a bit better for Distance's mechanics in Sprint mode.