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In the first case you also can use action "for units from [team_name] team in zone [zone_name] set group name [group_name]" and then "change group [group_name] behavior to [behavior]".
3. Use Escort and Patrol ai_type for a convoy and patrols, set patrol_zones to make a specific path. For an assault you can use action "send unit (group) to zone" then check this unit (group) in the zone and give new order.
Question about move order, if for example I set an artillery Mobile_ai and set the zones, will it check for enemies then stop to attack them(if they are in range)? I want it to just move to destination without stop to attack enemies.