Syrian Warfare

Syrian Warfare

Syrian Warfare Workshop
We're giving our players the tools to immortalize any of the battles in this war on their own! Requires The Syrian Battlefields DLC. Sold separately. Click the link to see The Game Editor Manual:
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Warnoise 2018 年 10 月 29 日 上午 6:16
Question about Garrisons and Spawns
Hi, I have some questons,

1) How do I preset the behavior of garrisoned units (ambuush mode, rtc..)
2) How can I Set different triggers for them? (for example 2units that spawn in the same building, i set a trigger for 1 unit to leave building, I set trigger for other unit to leave building and enter X vehicle and move...etc)

3)How do I set spawns to follow a specific path? (A convoy that follow a path to reach point B for example, or an assault that follows a specific path to attack, etc)

Thanks
最后由 Warnoise 编辑于; 2018 年 10 月 29 日 上午 6:39
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dieman  [开发者] 6 2018 年 10 月 29 日 上午 8:25 
1, 2 - No way. You should use "teleport unit [unit_name] to building [building_name]" instead Garrison in those cases and then additional actions you need.
In the first case you also can use action "for units from [team_name] team in zone [zone_name] set group name [group_name]" and then "change group [group_name] behavior to [behavior]".
3. Use Escort and Patrol ai_type for a convoy and patrols, set patrol_zones to make a specific path. For an assault you can use action "send unit (group) to zone" then check this unit (group) in the zone and give new order.
最后由 dieman 编辑于; 2018 年 10 月 30 日 上午 1:51
Warnoise 2018 年 10 月 29 日 上午 9:31 
Ah i see!

Question about move order, if for example I set an artillery Mobile_ai and set the zones, will it check for enemies then stop to attack them(if they are in range)? I want it to just move to destination without stop to attack enemies.
dieman  [开发者] 6 2018 年 10 月 30 日 上午 1:51 
引用自 Warnoise
Ah i see!

Question about move order, if for example I set an artillery Mobile_ai and set the zones, will it check for enemies then stop to attack them(if they are in range)? I want it to just move to destination without stop to attack enemies.
Not Mobile, Patrol. My mistake. But you better use basic ai_type like Script. Spawn the unit, switch off passive_recharge, set ammoQuantity to 0%, consistently order to move to zones, then set ammoQuantity to 100% when the end-use destination is reached.
Warnoise 2018 年 10 月 30 日 上午 8:04 
Got it! Thanks for the reply. I'm working it now, I will see how it works after I test it.
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