Monster Hunter: World

Monster Hunter: World

Zaumbi 2018 年 10 月 6 日 上午 11:36
MOAR Statistical Data and Quality of Life content.
Most of the people I know, including myself, use the following mods:

Light Pillars
Powerful Melder
DPS gauge.

However, I want to know more statistical data. It's fun to just go in there and beat the everloving snot out of the beast, but I want to know if what I'm doing is actually effective, or if I'm just having 3 other people carry me.

I want to know:
Part Damage per person
Parts Broken per person
Crit/Normal/Overall Damage per person
Killing Blow(s)
Most Hits overall
Most Misses overall
# of attacks per person
Idle Time per person
Statuses Inflected per person
Statuses Cured per Person
Statuses Received per Person
Damage Taken Per person
Damage Recovered/Healed per person
Buff Duration timers on missions!!!!!!!!!!

Now as for the "Quality of LIfe" changes.
Being able to Buy/Sell every available item/material in the game at its appropriate cost.
Being able to Send/Trade ANY item or Zenny amount to other players via a mailbox.
Guilds. With Guild Banks. With Guild Perks.
Unlock a "Town Menu" when entering High Rank.


I'll now give my reasoning for the Quality of LIfe changes. You can skip this part as a TL:DR if you want, but I feel like I need to explain why these are good changes to spark interst and maybe more discussions.

----Being able to Buy/Sell every available item/material in the game at its appropriate cost.

Powerful Melder allows you to meld rarity 7 and 8 gems at the cost of 1000 research points and 600 melting points. Some of my friends, who are insane and shouldn't be trusted, thinks this type of mod (or the shop mod that lets you buy anything in the game) "ruins the game"...

These are the ravings of madmen.

I would gladly take a high meld/zenny cost for a singular (GIMME MY MIND'S EYE GEM ALREADY) item I needed than farm a single monster 12+ times just to get 3 Fang+ to build one stage of a weapon I already have the rest of the parts for.

The game is nothing but farming, I realize that, and I'm not interested in arguing the point or dynamics of MHW itself, but everyone knows the pain of farming Val Hazak 15 times in a row because you just need ONE gem to make a charm to complete your Greatsword DPS build, but you can't because YOU KEEP GETTING @#$%ING UNDEAD SCALES YOU EMO VAPE DRAGON I HATE YOU!!!!!!!!

But I digress. You are not the only hunter in the New World. Your items do not vanish into thin air when you sell them. Stockpiling 44 brace 3 gems you'll never use is just painful. Give us the ability to buy everything instead of spending our time between fights doing "busywork" with dialog everywhere.

This ties in to:

----Being able to Send/Trade ANY item or Zenny amount to other players via a mailbox.

I have 44 brace gems. My friend has 18 Miasma Gems. I need miasma gems. My friend needs brace gems... Let's MAKE THAT HAPPEN! :D
I have 11.5million Zenny... my friend at a spare 7 attack jewels. SHUT UP AND TAKE MY MONEY!

Next:

----Unlock a "Town Menu" when entering High Rank.

There should be an option for auto-refreshing your items from your inventory when you get back to town, and auto-consuming buffs when you start a mission (I'm looking at you Mega Demon Drug)

Fight, capture, reward. SELL/BUY. Repeat.

Not: Fight, capture, reward, run to your house, 4 lines of dialog, tailrader safari, go back outside, 4 lines of dialog, garden dork, run across town, 4 lines of dialog, captain guy, 200m run to the canteen, cutscene/eat, go to quest board, queue for quest, forgot to see what you need for your next armor piece, exit the quest board, run down to the forge, still need 3 more fangs, go back to the question board, queue for Val Hazak for the 9th time in a row, start drinking your buffs when the mission starts, go back into the tent because you forgot to refill your items while being your own errand boy, leave the tent, get to the fight late, forgot to drink your buffs because you were in a hurry, become the first cart of the fight, get your buffs this time, THEN fight, kill, reward... repeat...

I feel like there is a lot of not-hunting in this hunting game. And a simple menu with "Remeber these options" is going to streamline your end-game content tremendously. The fun of the game is hunting WITH FRIENDS. Not by yourself.

Which leads me to my final request:
----Guilds. With Guild Banks. With Guild Perks.
I regularly play with a group of people. Like 6 people overall. They're my homies. My compadres. My familia.
And we complain about not being able to join each other's sessions because it's set to private, build groups, share items, trade, and get no bonuses for our teamwork outside of killing it faster.
Being able to form a guild, share a bank, trade items, and get some kind of team buff would just be amazing. It would really meld the idea of working together as a real team. (NO ONE LIKES YOU HANDLER! SHUT UP!)
so something like, a +25% bonus to a drop you pre-select per guild member in the party would be all you needed to form a group. a +100% drop rate on the one item you needed from a monster because you and 3 buddies are working together? Hell yeah.
But also, guild members would be able to get into your private sessions without passwords and such, send/receive items during missions, etc.

And a "Raid" option for more than 4 players. Increase the monster size to max (like that freakishly huge Kulu-ya-ku for the event), allow 5+ players, scale it's health up. Make it a little more challenging. C'mon Capcon, you have such a good game. But it has so much more room to grow and become the ULTIMATE MONSTER HUNTER EXPERIENCE.

That about sums it up for me. Thanks for your consideration and any constructive criticism!
What other kind of improvements would you guys like to see?