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leighmasson 2 2018 年 7 月 21 日 上午 2:31
[Help] Map making - Paths and spawn points
Hi All,

I am creating a map called 'Luge'.

You can check it out here:
https://psteamcommunity.yuanyoumao.com/workshop/discussions/18446744073709551615/1710690176751090945/?appid=624970

However, I've noticed a few issues I'd like to iron out before release.


SPAWN POINTS

When a user sets the enemy force to 'Large', spawn points for turrets and/or gun towers is a little weird.
It either creates weird terrain or positions them under water.

  • HOW can I change the spawn points of gun towers and turrets?


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1446633312

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1446633216

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1446635659


PATHS

Ideally I'd like to make it so that tracked and walking vehicles such as scavengers, builders, heavy tanks, walkers and maulers avoid the water.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1446635386

I noticed you can set water damage, but I don't want it to damage hover tanks/scouts.

For example - on the Iceberg IA map, if a harvester falls in the water it dies, but you can hover over the top of a lake without getting damaged.
Generally on this map, the scavengers avoid the water.

  • Is there a water-damage level that only damages submerged tracked/walking vehicles?
  • Is there a way to set up vehicle's paths to avoid the water?

最后由 leighmasson 编辑于; 2018 年 7 月 21 日 上午 6:07
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Bytesmee 2018 年 7 月 21 日 上午 3:37 
Re: Spawn Points + Paths
Looks like since you based your map on Chill it is still using the original spawns. Enter the path editor with [SHIFT+F9] to add/move/delete those to where you want them. That editor view will also let you control the pathing for tracked/walking units.

Re: Water
There's a "Water Damage" option under the water tool. All underwater vehicles should sustain damage, and that water damage value should only affect hover damage while on top. I do not actually know, fiddle around with it yourself and report back. :)

New Steam Guides:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1266690542
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1329420349

Old but still possibly relevant:
http://www.neoseeker.com/battlezone2/faqs/64241-battlezone-ii-level-editor.html

Check out the community Discord if you want some more immediate help.
leighmasson 2 2018 年 7 月 21 日 上午 3:46 
Thanks @Bytesmee.

Re: guides
That first guide has been a great help for altering terrain and moving scrap pools etc.
I dont think i've read the second so I'll check it out.

Re: water
I tried the water damage option, but it seemed to affect all vehicles unless there is some golden ratio setting I haven't worked out.

Re: spawn points
I tried the shift F9 mode, but I found the weird colour blocks super confusing.
Also it appears under the main editor.
Im not sure how to identify gun towers/turrets that haven't yet been spawned (ie. they are only spawned when you choose a large player force).
最后由 leighmasson 编辑于; 2018 年 7 月 21 日 上午 3:48
Bytesmee 2018 年 7 月 21 日 上午 4:12 
Ok, so water is like I suspected then. That option is more to make it like lava. Leaving the damage at 0 should be all you need.

Daystar's guide mentions the weird view, looks like you'll need to close the normal editor view after entering that path editor.

Honestly I'm not a mapper, I just hang around and pick up bits and pieces of info lol. If you are struggling to make sense of anything I'd suggest joining the community Discord. Lots of knowledgable modders are in it and should be able to clear up some stuff.


I fiddled around with the path editor a little bit...
-/+ keys zoom in/out, push mouse to border to zoom around. WASD will move your ship still.
1/2/3 will open a submenu. You really only want to use 1. 1/2/3/4/etc will choose the option.
Little white empty squares signify points (hold/gtow/etc). Click once will turn it red to signify you editing it. (Right-?) click it again to stop. If you select a point and click elsewhere it seems to chain it. Delete key will remove the last point placed. To edit a point click the grey box in the bottom corner with its name shown. A window will pop up with values. Make sure you are using the right mode depending on what you're editing. Re-open the submenu 1 and change between "edit paths" "edit objects" etc.

Bit rambly, probably not that helpful, but a start...
最后由 Bytesmee 编辑于; 2018 年 7 月 21 日 上午 4:35
leighmasson 2 2018 年 7 月 21 日 上午 5:58 
Yeah I don't want to make it like lava (damage above and below)/
Maybe I'll open up Iceberg in editor- which has water, that damages only walkers/tracked vehicles and work out how they did it there.


I've not heard of the community discord. Is there a sub BZ community?

Thankyou for your ramblings on shift+f9 editor, its enough to give me another start.
Bytesmee 2018 年 7 月 21 日 下午 4:57 
https://discord.gg/zTQ9P6C

There's an official Rebellion Discord with an area for both Battlezones, but since that is a generic server it is fairly quiet. The community-ran one is where most of us hang out.
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