Railway Empire

Railway Empire

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[GK] King JaXm 7 2018 年 2 月 4 日 上午 7:27
Bug - Negative Tech Not Working
Working on a full conversion. Trying to make bridges, rails, etc cost more. Cannot locate any areas to specify in Tome to manually configure the pricing. Figured best way would be to make a tech that makes the bonus go in the negatives instead.
It appears to have applied correctly, but the "bonus" does not appear to go backwards. Prices remain unchanged

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1291505610
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FalconerHG 5 2018 年 2 月 8 日 下午 1:57 
I've not found anywhere these things can be changed either Jaxm.

Not sure if putting tech in the negative is the way to go though - why would you spend any innovation points there?

In SimRE I've lowered the bonuses of these items by half or more.
[GK] King JaXm 7 2018 年 2 月 8 日 下午 3:00 
引用自 FalconerHG
I've not found anywhere these things can be changed either Jaxm.

Not sure if putting tech in the negative is the way to go though - why would you spend any innovation points there?

In SimRE I've lowered the bonuses of these items by half or more.


You can make custom tech to already be researched (therefore costing no innovation points) and the effects will be active for scenario by default. Since there have been several people wanting increased rail costs, this seemed like a viable alternative since we cannot directly edit the costs themselves
FalconerHG 5 2018 年 2 月 9 日 上午 2:48 
Hmm, that's an interesting idea.

Have you tried changing the position of these techs into the negative to make them disappear from the list? Tome probably won't allow it but editing the tdata file might.
[GK] King JaXm 7 2018 年 2 月 9 日 上午 6:13 
引用自 FalconerHG
Hmm, that's an interesting idea.

Have you tried changing the position of these techs into the negative to make them disappear from the list? Tome probably won't allow it but editing the tdata file might.

I believe that would be possible, I did not get that far as I was simply testing to see if the effects OF the negative tech would actually take effect, which it did not. No point making it hidden, etc if it doesn't work!
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