安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




"bodyTpe": [
"staxel.bodyType.HumanoidFemale",
"staxel.bodyType.HumanoidMale"
],
"categories": [
"blonde"
],
"code": "blondeodangohairshades",
"kind": "Hair",
"model": "mods/blondeodangohairshades/blondeodangohairshades.qb",
"starter": true
}
{
"bodyType": [
"staxel.bodyType.HumanoidFemale",
"staxel.bodyType.HumanoidMale"
],
"categories": [
"blonde"
],
"code": "mods.blondeodangohairshades.blondeodangohairshades",
"kind": "Hair",
"model": "mods/blondeodangohairshades/blondeodangohairshades.qb",
"starter": true
}
see if that works
Maybe pick apart existing hairstyle's files and look for what's different? I had to do that when making my mod, took a bit of trial and error. It was the first mod i've ever made, too. :Y