Caves of Qud

Caves of Qud

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Enabling Custom Genotypes to be able to install cybernatic implants
Can there please be a way added in so that custom genotypes can be able to install cybernatic implants. Currently there doesn't seem to be a way to toggle it to allow a custom genotype to install a implant at the machines.
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Arendeth 16 30 jan, 2018 @ 16:02 
Hmm maybe this should get moved to feature requests.
Mura 9 30 jan, 2018 @ 16:09 
At the moment it looks for the word "True" in the Genotype name, dunno if that will help you, but it's something for the moment.
Arendeth 16 30 jan, 2018 @ 16:58 
Thanks I'll add that the the name of my personal edit of a mod
Arendeth 16 30 jan, 2018 @ 18:08 
Unfornately adding true to the name forcefully removes any mutations that the character has (such as making the player start with some mutation points).
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