Serious Sam's Bogus Detour

Serious Sam's Bogus Detour

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StrikeUnleashed 3 2018 年 4 月 29 日 上午 1:02
If I kill an enemy, it triggers another one, but how do I spawn another enemy out of this one?
How do I trigger a SpawnUnit, when an enemy gets killed which is also spawned out of a SpawnUnit?
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hipshot  [开发者] 1 2018 年 4 月 30 日 上午 5:13 
Ok, so you have a trigger on death, connectd to a spawn unit right?
Then you wanna connect another line of the same, to the spawned unit script?
StrikeUnleashed 3 2018 年 4 月 30 日 上午 5:30 
I have an Actor connected with a TriggerOnDeath script, connected to a SpawnUnit.
"Enemy -> killed -> Spawns another Enemy -> killed -> spawn another Enemy", basicly want to spawn a new enemy everytime a spawned one is killed, not unlimited but for like 5 waves
最后由 StrikeUnleashed 编辑于; 2018 年 4 月 30 日 上午 5:31
hipshot  [开发者] 1 2018 年 5 月 1 日 上午 1:36 
You can connect the UnitDestroyTrigger with RIGHTCLICK instead of left click, then you will get up a context menu and there, choose like AllSpawned

https://i.imgur.com/oiamL0a.png
StrikeUnleashed 3 2018 年 5 月 1 日 上午 2:03 
Thanks a lot :D
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