Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong Steam Workshop
Using the Shadowrun: Hong Kong Level Editor, you can expand your Shadowrun expereince with new missions, stories, characters, and more! Share your work and your experience here on the Steam Workshop.
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chriseggroll 1 2017 年 12 月 3 日 下午 9:49
selectable npcs at character creation
Hey guys, I was wondering if anyone had tried having NPCs selectable as player characters? I found this guide on getting the portraits in there: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=283353365

The portraits show up, but only allow for the standard character creation models. I tried something like this just for fun but it didn't work:

entries {
portrait: "NPC_Elfmale_Artfuldodger"
code: "Seattle:Story/Dodger"
}

I know you can do it by editing the save file and changing the prefab_name field to Seattle:Story/Dodger or w/e, just trying to see if it were possible to do it from the character creation screen for UGC purposes. I also tried adding prefab_name to the entry, but the editor doesn't like that, isn't allowed in the .pcode.txt file I guess.

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cirion 2 2017 年 12 月 5 日 下午 8:17 
I don't think there's any way to select prefabs as part of character creation. They'll always be created as core models (HumanFemale, OrkMale, etc.) and have a code initialized by the portrait.

If you enable the "Use Default Character" option on the main Content Pack Properties, you can select something with a prefab, but you can only do one character that way.

You might be able to set a prefab on the character via a trigger after the game starts. (Actor -> Set Actor Prefab.) I've seen weird behavior when I've tried that on the player character, though, it seems to overwrite their name as well.
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