Serious Sam's Bogus Detour

Serious Sam's Bogus Detour

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kebabmaker 1 2017 年 7 月 25 日 上午 6:39
Even MOAR editor questions
How do you make actors drop items, say item x, for a 50% chance, like it was in Hammerwatch? I know you can use scripts to spawn items on people when they die, but as I am using survival spawners, I cannot do this












How do you make the level have Shared pickups. So when someone picks an item up, the item dissapears for everyone else who is plaything with them.
最后由 kebabmaker 编辑于; 2017 年 7 月 26 日 上午 3:32
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Melissa  [开发者] 2 2017 年 7 月 26 日 上午 12:59 
SurvivalEnemySpawn[ssbd.a000ff.com] actually has an "AllSpawned" unit source, so you could use that to spawn loot on enemies.
kebabmaker 1 2017 年 7 月 26 日 上午 3:27 
引用自 Scratch ノ
SurvivalEnemySpawn[ssbd.a000ff.com] actually has an "AllSpawned" unit source, so you could use that to spawn loot on enemies.

Yeah, I tried that, but it will spawn items on all the enemies on a single one's death, when it needs to be spawned on a single enemy, on a single death.
最后由 kebabmaker 编辑于; 2017 年 7 月 26 日 上午 3:27
kebabmaker 1 2017 年 7 月 26 日 上午 5:09 
Anyone who wants to know, look at the loot.sval, and then look at the golem unit files, and it si self explanitory.
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