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报告翻译问题




Implementing a new schedule means a lot of steps and creating a new NPC type which isn't something we've directly exposed to modding since it does intertwine pretty directly with tne underlying AI of the game.
Schedules {
definitions [
{
name "schedule-work 9-5.host"
blocks [
{ from 09 to 17 tasks [ go-work-at-workstation ] }
{ from 17 to 09 tasks [ go-stay-offsite ] }
]
oneshots [
{ at 12 prob 0.5 tasks [ go-get-lunch ] }
{ at 12 prob 0.5 tasks [ go-visit-retail ] }
]
}
]
}
So just to be clear (sorry),are you saying the npcs schedules are hardcoded and other then picking from the available ones in the settings.scm they cannot be added/modified?
I can add new npcs by creating a section to add a new template and refenace it in the workertemplates no problem but will just have to pick from the pre-defined schedules in the settings.scm
; works just fine
{
ident { template "six2" parent "npc-officeworker-office.a" }
peep {
schedule "schedule-rest.brunch"
}
sprite {
colors {
b { from 188 to 189 }
}
}
}
I meant that you're limited to the behaviors that are hardcoded in, not the schedules.
schedules {
definitions [
tags in different places / combinations until it works.
By the way, very cool that you guys take the time to read these comments and assist!