Robot Roller-Derby Disco Dodgeball

Robot Roller-Derby Disco Dodgeball

Disco Dodgeball Workshop
Break out your space-wrenches and create your own custom stuff for Disco Dodgeball - songs, levels, glasses, announcer packs, explosions, & more. Submit as an in-game item and earn revenue!
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DC-23A7 "Mira" 4 2017 年 3 月 7 日 下午 12:11
What's the best way to make a map?
See title. I could theoretically make it out of simple geometries, but I don't want to, since there's not really a good way to texture them.
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Giga 6 2017 年 3 月 7 日 下午 12:42 
Make modualar map parts. You can mix and and match inside the game engine. https://youtu.be/QBAM27YbKZg I already posted this. If Erik hits me up and shares some source code I might help him make a level builder.

Edit: Great point in video 43:10
最后由 Giga 编辑于; 2017 年 3 月 7 日 下午 12:43
DC-23A7 "Mira" 4 2017 年 3 月 7 日 下午 1:28 
I figured I would do modular stuff, but having one model for each time a texture tiles doesn't sound like a good idea, lag-wise.
最后由 DC-23A7 "Mira" 编辑于; 2017 年 3 月 7 日 下午 1:28
X Kirby 33 2017 年 3 月 7 日 下午 1:44 
I'd love for a built-in Level Editor to exist, but I doubt it'll happen anytime soon. As for helping with the design of maps, I can't say I can help, other than to just forgo textures altogether, unless we can come up with some other solution to Blender's inability to loop Textures.
Battle00333 21 2017 年 3 月 8 日 上午 9:19 
Best way right now is either to do each part by hand with Size & Scale or use probuilder.
最后由 Battle00333 编辑于; 2017 年 3 月 8 日 上午 9:20
DC-23A7 "Mira" 4 2017 年 3 月 8 日 下午 1:40 
引用自 Battle00333
Best way right now is either to do each part by hand with Size & Scale or use probuilder.
but then you can't use textures, and probuilder sucks unless you pay way too much for a simple tool
Erik Asmussen  [开发者] 31 2017 年 3 月 8 日 下午 1:45 
I just had a realization that in many cases a basic level concept sketch or primitive mockup would be about as useful as a full 3D modeled level, since I have to do so much work on my end anyways.

So if you're not really into the 3D modeling thing, feel free to submit a drawing of your level layout and I can take it from there.

More details here: http://psteamcommunity.yuanyoumao.com/app/270450/discussions/0/135511027317265598/
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