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What are the precise locations of the two versions of the map, and what does the .ini look like? Without that information, the only suggestion I can make would be to remove your test folder.
Another question - what's the best place for created content uploaded to steam? Or is there a 'best' place? Sub-folders in workshop? Anyplace but addon? Redux automatically accesses anything in addon subfolders too, right? With the uploader's "update" function, obviously uploaded content should remain where it came from in the event anything needed updating, so following some consistent convention would seem a good practice, & created content needs to go someplace it won't create conflicts with the game's functioning - which I had happen before fiddling around with map porting and having custom odf's in addon that went with a map I was working on.
The current release version of content uploaded to the Steam Workshop will exist in the /workshop/301650 folder, so that's the folder you should base your work on. Any incremental version that you're keeping around for version control or something would be best kept outside your installation directory.
With the release of the new patch I tend to use /addon as the working directory for developing mods that haven't been released yet and /workshop/301650 as the working directory for mods that have been released but that I am producing an update for.