安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													
 
					
 讨论规则及指引
 讨论规则及指引 0
 0							
 举报此帖
 举报此帖


http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=434078734
+1 for the screenshot! :D
[/offtopic]
L4D2 has a game mode called 'versus' built in. You can select one of the 'special infected' (parasite/shieldbug/...) you can then play with. The principle is the same.
There were two ideas:
- players to play as aliens
- players to play as ghosts/directors which can spawn biomass, eggs, aliens, hordes at places they choose to. Imagine you rush on Cargo elevator and BAM you have a biomass in the first corridor!
In L4D2 I always found that the skill of the players itself made the game mode severly unbalanced. Players that are good with the gun tend to take out less skilled zombies with ease, and on the the other side those same players would rule as zombies vs less skilled hoemanz.
I.o.w. you probably do not want to control a regular alien. Possibly take the role as spawn-director for regular aliens (and the mosquito-thingies) and the rest of the team as 'nastier' aliens (shieldbug, parasite, ranged aliens).
Possibly limiting the amount of shieldbugs, spawners and 'bomb-lobbers' the humans can control.