The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Lil' Mega Satan
16 条留言
Fred 2023 年 10 月 15 日 下午 1:13 
this works with repentance, only problem is that the chargebar doesnt appear. I think that's just an afterbirth mod thing though
CreebyBobes 2021 年 6 月 12 日 下午 10:45 
ah yes, F A I R
Steel, my beloved 2021 年 6 月 2 日 下午 4:11 
Xalum will you be updating your mods for Rep?
Steel, my beloved 2021 年 6 月 2 日 下午 4:11 
@loryjtvgames Then it would ludacrisly OP.
loryjtvgames 2021 年 2 月 6 日 上午 10:08 
mega brim high damage update pls.
because otherwise it is not a true mega brim
Brishen 2020 年 2 月 24 日 下午 7:36 
(me looking at the images) set length, ey? nice joke XD (but really, this mod is awesome. basicly lil brimstone 2.0)
moth woman 2018 年 5 月 5 日 下午 9:51 
You know, just a set length.
FinnishGrillOS 2017 年 12 月 16 日 上午 2:31 
A+ mod
Loudvary Mcpopturn 2017 年 8 月 3 日 上午 9:46 
Lil' Mega- Wait a second...
Xalum  [作者] 2017 年 7 月 28 日 下午 12:30 
I would like to thank S-Body for helping me solve one of this mod's bugs. Whilst the solution wasn't exactly what they suggested it was damn close
Eddyzim1234 2017 年 7 月 27 日 下午 5:25 
When i subscribed did that add it to the game instantly?
「𝐻𝑖𝑘𝑎𝑟𝑖」 2017 年 7 月 26 日 上午 6:30 
wtf :D
Grimm Child 2017 年 7 月 19 日 下午 3:55 
BAD A*S MAN
Xalum  [作者] 2017 年 7 月 17 日 上午 2:41 
S-Body that may work, I'll have to try.

wk I thought about doing that, but it means that at the point where the 2 beams are in the same location they will do double damage, since both are attacking the enemies, as well as the fact that the animation will not flawlessly transition between the 2 beams. It may be a temporary fix, but I'll have to change it eventually.
Ultra 2017 年 7 月 16 日 下午 10:30 
i dont really know stuff about coding, but try finding the image of the middle of the beam, and make it so when it fires, you put another beam on the end, but made entirely of the middle part.
I have no clue if that'll work but trying to help
S-body 2017 年 7 月 16 日 下午 9:23 
For the beam looking down at the 1st frame, you could try to spawn the beam offscreen, and then on the 2nd frame when it's looking at the correct direction, set it on the familiar position.