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Rapporter et oversættelsesproblem
machine gun pls
1. SpawnFunction - lua/entities/npc_hl2_turret_gun_explosive.lua:74
2. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:756
3. unknown - gamemodes/sandbox/gamemode/commands.lua:835
4. unknown - lua/includes/modules/concommand.lua:5
here is the link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=104605598&searchtext=emplacement+gun
it would be cool if you made it compatible with other manable gun mods
like this one here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2639959090
because it'd be nice if there was more variety in the guns other than 4 different guns and one with a spotlight
its fine if you look over this suggestion but i just wanted to put the idea out there :)
1. unknown - lua/entities/npc_hl2_turret_gun_explosive.lua:228 (x5)
Another one!
1. unknown - lua/entities/npc_hl2_turret_gun_sniper.lua:212 (x12)
On all of them ;(
In singleplayer.
- Movement of the Airboatgun turret is jag-ed due to being coded in the same way as the Sniper Turret.
++ Added new ConVar npc_turrets_explosive_turret_light
+ Added light to Explosive Turret to show that it is on.
+ Light can be turned off by disabling it using the console command npc_turrets_explosive_turret_light 0 and reenabling it using the console command npc_turrets_explosive_turret_light 1
+ NPCs now will re-man the turret if their enemy they have is in its range.
+ Minor Bugs Fixes
+ Semi-fixed NPCs not getting on the gun at times.
- Can't seem to fully fix this at the moment due to GMod/HL2 being odd with NPCs manning func_tanks.