Total War: WARHAMMER

Total War: WARHAMMER

Better Rebels Armies
42 kommentarer
skrauskopf 29. dec. 2023 kl. 8:43 
update
olivier.amiet 17. okt. 2020 kl. 18:02 
updated dude...thx...
Necrolyte 13. juni 2020 kl. 12:59 
Great mod! (: (: (;
Foehammer 1. nov. 2019 kl. 8:13 
Thank you for this.
thaygiaomap2000 1. sep. 2018 kl. 3:29 
how to make every rebel stack have 20 units ? i want them stronger
Celtik  [ophavsmand] 10. mar. 2018 kl. 15:19 
[L]Sanders 10. mar. 2018 kl. 15:14 
So now that your AI mod for WHII & ME is out, any update on whether we'll be getting this soon?
LordOmlette 12. dec. 2017 kl. 21:09 
Makes sense, thank you for the update.
Celtik  [ophavsmand] 12. dec. 2017 kl. 9:59 
Yeah I think I'll do it eventually. The best time to do it will be just after the TK release in January as they'll have their own rebel list so i'll do all in one. But if I'l motivated enough I might do it before that. I'll just prioritize the work on the AI mod first.
LordOmlette 8. dec. 2017 kl. 11:27 
@CeltiK: any word on a version of this mod for Mortal Empires?
Celtik  [ophavsmand] 8. okt. 2017 kl. 5:09 
@Jim J. Digby: Will be released after Mortal Empires :)
Leifr 8. okt. 2017 kl. 2:20 
Hi CeltiK. Are you working on a TW:W2 version? Cheers!
Martin Walker 19. sep. 2017 kl. 5:13 
I'm playing with this mod and SFO right now, I'm pretty sure its compatible after more than a 100 turns with a lot of rebels to fight againts. Also I checked the files they doesn't seem to touch each other.
Celtik  [ophavsmand] 3. sep. 2017 kl. 15:47 
@SovietStandarD: Yes, fully compatible. You'll have Beastmen armies instead of Chaos ones.

@Triggerhappy333 & (13thBC)Dominatus: I honestly don't know. If you see in the comments (last page) there was someone that said it wasn't compatible but I didn't test to see if that was the case.
Solar-Monkey 3. sep. 2017 kl. 8:46 
Work with steel faith?
Lak 1. sep. 2017 kl. 15:42 
compatible with beastmen rebels?
Dmformom 26. aug. 2017 kl. 21:34 
Compatible with steel faith?
Celtik  [ophavsmand] 26. aug. 2017 kl. 5:27 
@Tommnj: This is not included in the Advanced AI, it's a separate download.
Tommnj 26. aug. 2017 kl. 2:47 
Is this mod no longer needed with your advanced ai mod?
Celtik  [ophavsmand] 23. aug. 2017 kl. 6:30 
@Raviollius: No they only raze, this is by design and I don't think it can be moddable unfortunately.
Raviollius 23. aug. 2017 kl. 4:41 
Hey CeltiK, do the Vampire Rebels have the options 2 and 3 as well, so they are able to actually revive their faction, or they are still restricted to only razing the settlements?
Skellyman 12. aug. 2017 kl. 4:23 
Thanks Celtik.
cvemf 11. aug. 2017 kl. 17:09 
thx Celtik
Celtik  [ophavsmand] 11. aug. 2017 kl. 14:11 
Mod has been updated to work with the last update and the Norsca DLC. Enjoy!
Bhelliom 1. juli 2017 kl. 12:12 
@kone2408 I see you everywhere, this sounds like a very sad and wierd problem. Tried turning off all anti-virus & especially windows defender? I got a new PC and defender was crashing my game whenever I started it until I removed all mods via another computer, then reinstalled and tried installing all mods with the defender turned off. Just be virus-safe, no risky clicks while trying this.
Bhelliom 1. juli 2017 kl. 12:10 
Did anyone try this with SFO running and see if it felt right / worked?
Chris 30. juni 2017 kl. 12:23 
@Jesse Sprenger My internet is good. I have no mods because i have uninstalled and reinstalled the game.
Celtik  [ophavsmand] 30. juni 2017 kl. 10:19 
@kone2408: The button is hidden unless you pay me 1,000,000$, in cash, only in cents actually :p
Sometimes_Consistent 30. juni 2017 kl. 9:23 
@kone That's weird, maybe something about internet? Although your comment went fine. Are you maybe on the mod cap? (around 75 I believe)
Chris 30. juni 2017 kl. 9:19 
I cant click on the Subscribe Button. Can someone help me? :(
Celtik  [ophavsmand] 28. juni 2017 kl. 3:05 
@AchievementHunter: They do capture towns and heal, at least the Greenskins Rebels do. but making them a full working faction is beyond any modder capability, only CA could do that :)
Baron Von Horn 27. juni 2017 kl. 18:56 
this would be cool if the rebels captured a town they would heal up tech up,recruit and make more armies if given time to prepare so they actualy present a threat to the player
Celtik  [ophavsmand] 26. juni 2017 kl. 14:22 
@RafaL: sorry I'm not gonna do that. I'd have to add the units to each rebel army template for each faction and that's some work.
Rachel L 26. juni 2017 kl. 11:48 
Any chance of you adding support for custom units from the most know modders? (Parte, Mixu, Aguirre and so on?)
[PuB] Axlegolas 26. juni 2017 kl. 10:28 
great job, thanks for that
Sometimes_Consistent 25. juni 2017 kl. 14:38 
Alright then, great!
Celtik  [ophavsmand] 25. juni 2017 kl. 14:35 
@Jesse Sprenger: ah yes you're right, forgot about this one (sorry Nyraan ^^). Good news, Nyraan's mod IS compatible with this mod. You'll have Beastmen armies instead of Chaos ones if you use his mod (and so you won't have the changes I've made to the Chaos armies), but all the rest will work fine.
Sometimes_Consistent 25. juni 2017 kl. 14:32 
The mod is just called 'Beastmen Rebels'.
Sometimes_Consistent 25. juni 2017 kl. 14:31 
There's the mod that changes chaos rebellions into beastmen rebellions, forgot the name. Probably not compatible with this, right?
Celtik  [ophavsmand] 25. juni 2017 kl. 14:26 
@RafaL: Yes but those new units won't appear in the rebels armies, other than that everything should be fine.
Rachel L 25. juni 2017 kl. 13:36 
Is it compatible with Crynsos Faction unlockers and mods that add units?
michimatsch 25. juni 2017 kl. 11:47 
Yup, not compatible with SFO you can clear that up.