边缘世界 RimWorld

边缘世界 RimWorld

DeCore 1.6
104 条留言
DaLLaN  [作者] 9 月 29 日 上午 4:13 
At 1.6 hidden wiring removed from the mode. PRESS F.
DaLLaN  [作者] 9 月 27 日 上午 1:50 
Vladorio, Lowtab Security, спасибо за инфо
DaLLaN  [作者] 9 月 27 日 上午 1:48 
Fixed a bug where mechanoid debris could not be recycled.
Vladorio 8 月 5 日 上午 4:17 
Подтвердил. Если убрать блок, изменяющий рецепт переработки металлолома - проблема пропадает.
Vladorio 8 月 5 日 上午 1:33 
Присоединяюсь, за вычетом Мехалита - у меня его нет.
Lowtab Security 7 月 29 日 上午 2:08 
Я конечно не уверен, что ошибку вызывает именно этот мод, но при всех включённых модах серии Мехалит Кор, Мехалит Фракция и ДеКор отсутствует возможность переплавлять обломки механоидов в плавильне
Lowtab Security 7 月 15 日 下午 11:15 
Ну всё, пошла жара!"!!!!!
DaLLaN  [作者] 7 月 15 日 上午 4:40 
The official mod has been updated to versions 1.5 and 1.6.
LordDeTracy 2022 年 11 月 7 日 下午 2:14 
Having alot of issues with this mod. Is it because you use overwrites and not patches still?
Enmer 2022 年 10 月 16 日 上午 12:57 
О боги, спасибо.
DaLLaN  [作者] 2022 年 10 月 16 日 上午 12:54 
The mod has been updated to game version 1.4. Removed gold and uranium drop from mechanoids (so that there are no disagreements with the new dlс)
Enmer 2022 年 10 月 9 日 上午 9:49 
Надеемся на обновления для 1.4
Arvay6 2022 年 3 月 31 日 下午 3:29 
Yeah I'd still say Mlie's version is better if this uses overwrites which can be very incompatible with other mods
ZzZombo 2022 年 2 月 1 日 下午 7:56 
"- Replaced the last overwrites with patches instead" (from the unofficial update of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2573732545) .

Did your mod incorporate those changes? It's important for me that mods I use do not overwrite things, but patch them instead.
CryoChick 2021 年 12 月 7 日 下午 3:27 
is there a way to stop grass from producing hay
I get too much of it at the start of my games now
TriangularRoom 2021 年 11 月 20 日 下午 12:42 
Thank you for updating! I love this mod!
Mlie 2021 年 11 月 20 日 下午 12:18 
Set my version to unlisted
DaLLaN  [作者] 2021 年 11 月 19 日 下午 2:11 
The influence of the "Craft" skill on the "Smelting Speed" factor now affects the "General Work Speed", which means that a good artisan will not only forge items and weapons faster, but also do small work faster, such as cutting stone, burning and processing weapons, chemical fuel transportation.
Reduced the drop from the parsing of mechanoids, because and in vanilla it is noticeably reduced in the latest versions of the game. You cannot collect anything from small mechanoids except steel.
 Septipeda - Uranium / gold bonus drop reduced from 15/8 to 8/4. Component drops have been removed.
 Lancer and Reaper - bonus drops of uranium, gold, plasteals and components have been removed.
 Dragoon - bonus drops of uranium, gold, plasteals have been reduced to 3/3/3, component drops have been removed.
The bonus to the cost of selling animals has been removed (the bonus will be added later in another mod)
DaLLaN  [作者] 2021 年 11 月 19 日 下午 2:11 
Update to 1.3 - - weakened the effects that the mod gave to standard materials:
 Silver - the bonus to the rate of immunity generation, healing factor, rest efficiency has been reduced from 130% to 115%. Entertainment efficiency reduced from 120% to 110%.
 Gold - the bonus to the rate of immunity generation, healing factor, rest efficiency has been reduced from 150% to 140%. Entertainment efficiency reduced from 150% to 140%.
 Plastal - the bonus to the speed of work and the speed of research has been reduced from 120% to 115%, the bonus to the speed. development of immunity from 115% to 105%.
 Uranium - the bonus to time between attacks has been reduced from 85% to 95%., Bonuses to damage from melee weapons have been reduced to standard (150/110%)
 Jade - Entertainment efficiency reduced from 130% to 120%.
Enmer 2021 年 8 月 5 日 上午 2:55 
1.3 пожалуйста
05-5 Blackbird 2021 年 7 月 22 日 上午 11:46 
1.3?? Can you update
Vladorio 2021 年 3 月 30 日 上午 8:18 
За сотни часов игры я, честно говоря, забыл, что это вообще-то мод. Спасибо, друг.
Raptor Bait 2020 年 10 月 30 日 上午 6:45 
You have no idea how unplayable this was without your mod. Many thanks!
timsteele 2020 年 10 月 28 日 下午 2:53 
Great news . Thanks. Now to check on mechalit :-)
Do0m[y] 2020 年 10 月 28 日 下午 12:41 
That's good news, thank you for this update! :cozyspaceengineersc:
DaLLaN  [作者] 2020 年 10 月 28 日 上午 11:36 
Update to 1.2
Do0m[y] 2020 年 10 月 1 日 下午 12:46 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Raptor Bait 2020 年 9 月 26 日 下午 12:04 
Anyone test this for 1.2 yet?
timsteele 2020 年 9 月 6 日 下午 4:41 
Does this mod still run on 1.2 , I;m just getting back into the game after a while and this is one of favorite mods ?
Scaly Destiny 2020 年 7 月 10 日 上午 10:00 
@[JdG] Pejman. I'm getting the exact same errors.
[JdG] Pejman 2020 年 5 月 19 日 上午 11:19 
getting a few errors running this mod :

XML error: Duplicate XML node name stuffCategories in this XML block: <ThingDef ParentName="BenchBase"><defName>Brewery</defName><label>brewery</label>

XML error: Duplicate XML node name costStuffCount in this XML block: <ThingDef ParentName="BenchBase"><defName>Brewery</defName><label>brewery</label>

XML error: Duplicate XML node name sowTags in this XML block: <plant><fertilitySensitivity>0.7</fertilitySensitivity><growDays>3</growDays><harvestWork>60</harvestWork><maxMeshCount>9</maxMeshCount>

[DeCore 1.1] Patch operation Verse.PatchOperationRemove(*/ThingDef[defName = "Brewery"]/constructEffect) failed
file: I:\SteamLibrary\steamapps\workshop\content\294100\951016023\1.1\Patches\Prod1mat.xml



test 2020 年 4 月 22 日 上午 4:47 
what does "smarter colonists" mean? Does it affect performance???
HvD 2020 年 3 月 23 日 上午 11:18 
@Daniledman the mod doesn't play nice any more and is throwing the long list of errors again but now it doesn't matter the load order (above or below mechalit core). It throws the following error 14 different times for various things: AA_FeraliskSuperEggFertilized: undefined preferability, AA_FeraliskSuperEggFertilized: no foodType, AA_FeraliskSuperEggFertilized: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition. Please look into this. I've posted the full error log here: https://pastebin.com/AtMmMiaH
HvD 2020 年 3 月 17 日 下午 4:34 
@all Be sure to load this after the other mod Mechalit core otherwise it will throw a laundry list of errors.
HvD 2020 年 3 月 3 日 下午 4:42 
@Calozard Stating this mod breaks saves doesn't help the author fix them. How exactly is this mod breaking the saves? What is it that occurs that causes a break down? Posting your crash log also helps the author narrow down the breakdown. I've been using it since it got updated and have reloaded a couple times with no issues and at about mid game right now.
Calozard 2020 年 3 月 3 日 下午 4:14 
Hi, I just have to point out that this mod, for wathever reason, is breaking down saves permanently, therefore, i recommend to try it out on a seperate save because you may encounter great difficulties related to the pawn behavior, the complete breakdown of priorities and downgraded control over your colonists and more......
I hope that it will be fixed 'cause i really like the bright-white look of workbenches :steamsad:
HvD 2020 年 3 月 1 日 上午 7:01 
Get an error when putting both this and Mechalit core together https://pastebin.com/HPmWmHaN
geniusthemaster 2020 年 2 月 29 日 下午 11:24 
i upvoted because of the italian grandma meme. and cause this mod contains a few things i like :)
tanyfilina 2020 年 2 月 28 日 下午 9:19 
"The mod no longer affects the speed of sculpting figures, sewing speed and forging speed, because these modifiers removed from the game by the developer." - is that only for 1.1 or for 1.0 too?
Garr Incorporated 2020 年 2 月 28 日 下午 2:13 
Ты имел в виду "уменьшил бонус"? Потому что ты написал так, будто ты "убрал бонус". В смысле, совсем.
timsteele 2020 年 2 月 28 日 下午 1:49 
Thanks , great mod ....
DaLLaN  [作者] 2020 年 2 月 28 日 下午 1:16 
- Tool cabinet: removed the bonus to speed, now the cabinets give a standard bonus of + 6%. But the number of existing cabinets increased from 4 to 6.
-Multi-analyzer: removed the bonus to the research speed, now the cabinets give a standard bonus of + 10%. But the number of active multi-analyzers has been increased from 2 to 3.

- This mod no longer changes the number of resource cells in the deposits and the amount of resources in the reservoir cell. Less relief! But all the unique resource modifiers (for example, the speed of the work of the plastic) remained.

- The mod no longer affects the speed of sculpting figures, sewing speed and forging speed, because these modifiers removed from the game by the developer. But the mod still affects the melting speed. Recycle scrap quickly with good artisans!

-When disassembling a new mechanoid, a little more gold and uranium is given than when disassembling a Lancer.
DaLLaN  [作者] 2020 年 2 月 28 日 下午 1:06 
The mod has been updated to version 1.1. Thanks to everyone who did not unsubscribe.
timsteele 2020 年 2 月 17 日 下午 7:17 
Hi , this has been my 2nd mod in my list forever , any chance of an update ?
robopitek 2019 年 11 月 2 日 上午 11:14 
Normal player- downloading and using.

Not normal player (me)- downloading, going to files some deleting few XML Documents,
deleting some lines from other and replacing some and after some hours of "pain" and finally using.
Tappator 2019 年 9 月 6 日 下午 1:40 
And cupro's stones ?
MattFright 2019 年 1 月 17 日 上午 4:31 
oh god yes a patch for cupro's alloys would be INCREDIBLE
megabot 2018 年 11 月 13 日 下午 1:46 
also question:is this the mod that makes grass drop hay when " harvested"?because my colonists just constantly harvest grass and...well,yeah.it sucks
megabot 2018 年 11 月 11 日 上午 6:10 
umm...could you please add a patch for cupro's alloys?
1stReaper 2018 年 11 月 6 日 上午 10:42 
having a bit of trouble trying to get this mod to work,
it seems to be conflicting with something but im not sure,

could i have a heads up on where to place it
of the mods im using that need to be at the top im using

MOD-E
ModSwitch
Core (Base games Core folder)
HugsLib
Hospitality
Miscellaneous 'CORE'

----
then i've got Decore, to which im having issues trying to figure out wheres best place to boot it