Team Fortress 2

Team Fortress 2

MVM Waterfront
347 Komentar
Zombie Inspector[LFP] 2 Okt @ 2:43am 
Looking great!
Firewolfcaves 30 Sep @ 1:33pm 
very fun and unique looking map
Classic. Please get added for TF2's official update!
caerbanogg 26 Agu @ 5:35pm 
Strong Borderlands 2 vibes, love it!
Serge Ivanov 15 Jul @ 10:34pm 
Pretty classic MvM map from Potato.TF's events prime for the update. Some people just might find the map pretty compact, similar to decoy.
PUMI-LLA 13 Jul @ 9:38pm 
How do I find the Easter egg?
MTD 8 Jul @ 1:44pm 
Valve plz add this
kirl_irl 6 Jul @ 12:32pm 
this has to be in the new update
Corporal Shephard 6 Jul @ 7:17am 
add this asap
MyNameisFrog(real) 27 Jun @ 12:26pm 
Good luck getting your maps into the mvm update these look great
Wolftale 24 Jun @ 7:14pm 
Great map!
Zeppelin 23 Jun @ 8:38pm 
I hope this gets added
PootisCreatesStuff 23 Jun @ 1:43pm 
THIS IS NOT A DRILL REUPLOAD YOUR MVM MAP VALVE IS DOING A MVM MAP CONTEST
RyanCR3000 26 Apr @ 1:05pm 
how do I change the map to advanced difficulty?
SimplyKat* | TF2 Nexus 6 Mei 2024 @ 9:06pm 
gud map :demoticon:
signalmax  [pembuat] 31 Mar 2024 @ 7:31pm 
@Ill #SaveTF2 The dropbox link is in the description
Ape On The Keyboard 28 Mar 2024 @ 12:40pm 
İM CRYİNG :steamsad:
Ape On The Keyboard 28 Mar 2024 @ 12:39pm 
how i download mvm missons pls tell me :steamsad:
MrBabbles 26 Mei 2023 @ 3:44am 
When I play on this map I always turn on Nitori's theme from HM.
signalmax  [pembuat] 27 Mei 2022 @ 4:55pm 
@JonasMørkmann You need to download it from the dropbox in order to get the missions. Workshop uploads don't allow you to include popfiles.
Space 27 Mei 2022 @ 7:20am 
You need to download and install from Dropbox (zip file) to get missions @Jonas
Jonas 27 Mei 2022 @ 4:03am 
theres no reasion getting this mvm theres no waves
Jonas 27 Mei 2022 @ 4:02am 
Why is there no waves
AY|Gabriel Aguiar 15 Apr 2021 @ 4:42am 
nice
valve was added this map to first realese cadidate
Space 21 Mar 2021 @ 9:54am 
EU server running this map with infinite cash:
https://psteamcommunity.yuanyoumao.com/groups/tf2cloud
Hedgy 20 Feb 2021 @ 3:56am 
The concept and execution was superb. With a somewhat small space, it gets frantic: What's the fastest flank route to get near the Hatch without dying? Where is the tank going to? Which is the robots exit? And most importantly of all: Where is the carrier coming from: The side where it's open for Roamer Soldiers and Airblasting and Pipes or the lower spot that's more cramped and perfect for Sentry Spots and Sticky Traps and Medic Shields? This was so much fun to play on! Good Job, mate!
SloppySausage 23 Jan 2021 @ 5:06am 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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balls o steel 16 Agu 2020 @ 7:52pm 
This map is incredible. The theme, the colors, the layout. I love it. Easily my favorite MVM map. The caustic bots are such a cool idea, and the theme of everything being submerged while still being ridiculously fun is just awesome. Good job, creators. I love this map.
Pa3pyWuTeJIb_E6eJI 12 Jul 2020 @ 7:00am 
Thank for wasting 3 hours of my life in Titanuim Tank 2020.
signalmax  [pembuat] 22 Apr 2020 @ 5:08pm 
@BlacKy The missions on the workshop page are the 'Official' missions made for the map's release by Lami, Pluto and I. If you want a place to submit missions, try the Potato's MVM group - this map is on their approved maps list for community campaigns.
BlacKy #SlavaIsraelini 22 Apr 2020 @ 4:38pm 
Will you add more custom missions to this map's workshop page? I have a mission to submit. Can i drop it off here?
Im Hideo Kojima, show me ur feet 12 Jan 2019 @ 7:43am 
isnt this a borderlands 2 map?
tuketici 5 Agu 2018 @ 9:14am 
i finished it in titanium tank i have to say it was too hard for me
signalmax  [pembuat] 28 Mei 2018 @ 6:47pm 
@HeRp-A-dErP-a-NErp.eXe Oh shit, I guess I forgot to put that in there. Hardflankers will cut straight down the middle of the map, going up those stairs next to the drop-down area and jumping off the bridge in the hatch zone.
Slimeakku  [pembuat] 28 Mei 2018 @ 6:34pm 
I found in the .pop files the tag "hardflanker" It was never mentioned in the text file for mission makers to read so they know the relays, spawn points, etc. What does the tag make the robots do exactly?
signalmax  [pembuat] 11 Mar 2018 @ 6:04pm 
@Bean Bean Mr. Clean Hashbriwn Hey there! Dragon's Fury pyros are a bit complicated, so instead of explaining it, I can just give you the syntax for a custom Dragon's Fury bot and you'll probably be able to figure it out from there. This bot is from another custom map of mine, Coastrock, and was made by Pluto.

CR_Giant_Pyro_Fury
{
Name "Giant Fury Pyro"
Class Pyro
Health 3000
Skill Expert
ClassIcon pyro_fury_giant
WeaponRestrictions PrimaryOnly
MaxVisionRange 600
Attributes MiniBoss
Item "The Dragon's Fury"
Item "Respectless Robo-Glove"
ItemAttributes
{
ItemName "The Dragon's Fury"
"airblast disabled" 1
"damage penalty" 0.6
"weapon burn dmg reduced" 0.8
}
CharacterAttributes
{
"airblast vulnerability multiplier" 0.6
"damage force reduction" 0.6
"move speed penalty" 0.5
"override footstep sound set" 6
}
}
Alien MilkMaster72 11 Mar 2018 @ 5:22pm 
Im making a wave with mvm.tf, and when editing the pop file in notepad++ what would I edit on my pyro for him to have the Dragons Fury?
ISPuddy 10 Mar 2018 @ 12:44am 
FAKE WATER IN TF2?
= Uber the Sylveon ツ = 16 Des 2017 @ 1:44pm 
how does the poison acid debuff work
Yoovy 26 Nov 2017 @ 3:38pm 
The guide I used was all wrong... which was why I was so confushed :steamfacepalm:
I found out properly by what you said thanks for the help ;)
Llutozz  [pembuat] 11 Nov 2017 @ 4:45pm 
@Yoovy

To add on to what signalmax said - there is also a Steam guide or two which shows you exactly how to do this. I don't have any links - but just search it and you'll find it.
signalmax  [pembuat] 11 Nov 2017 @ 4:24pm 
@Yoovy Also, digging around in the template file itself should help. It's the robot_caustic file in the scripts/population folder.
signalmax  [pembuat] 11 Nov 2017 @ 4:22pm 
@Yoovy Lamiiku was in charge of making the custom bots, but as far as I can tell the pre-warpaint weapons skins are actually saved as seperate weapons in the file that you can reference. For example, here's the bot template for the caustic pyro bots:

T_TFBot_Pyro_Caustic
{
Class Pyro
Name "Caustic Pyro"
Skill Easy
Item "concealedkiller_flamethrower_forestfire"
Item "The Rusty Reaper"
WeaponRestrictions PrimaryOnly
ItemAttributes
{
ItemName "concealedkiller_flamethrower_forestfire"
"attach particle effect" 702
"set_item_texture_wear" .2
"damage penalty" .5
"weapon burn time reduced" .0
"lunchbox adds minicrits" 1
"bleeding duration" 10
}
ItemAttributes
{
ItemName "The Rusty Reaper"
"set item tint RGB" 7511618
}
}

The bold parts are the important parts, the skin name and the particle effects. I don't know the rest, so if you want another skin, try digging around in the item schema (or guessing).
Yoovy 11 Nov 2017 @ 3:10pm 
I need to know on how you got the robots to have custom weapon skins (Like the Caustic Pyro's with the Green Camo Flame Throwers) if you could tell me, then that would be alot easier to make custom Caustic Robots. :steamhappy:
Space 3 Nov 2017 @ 8:39am 
Great map, with some fun mechanics!
Space 3 Nov 2017 @ 8:39am 
Thalfie/Pallas 6 Okt 2017 @ 7:27pm 
I am creating a Expert Mission.
KΛGΣ 24 Sep 2017 @ 3:39pm 
Another word
-Flooding Mannhattan
Da Coco 23 Sep 2017 @ 10:26am 
love this map!!:steammocking: