XCOM 2
Reaction Fire Suppression [WotC & Vanilla]
22 kommenttia
Haite 12.1.2024 klo 23.07 
THANK YOU! I find insane putting everyone on overwatch, then the alien casually walks by to have a clean shot. At least, this mod makes them work for it.
MikeWazowski 7.4.2022 klo 23.18 
awesome mod, i felt the original was to OP with the reaction fire penalties, This is just right, a -20 to aim so its like they are scare d/ panicing and you even excluding the strong aliens for us to have fun not being able to gimp em! Thank you.
Nemo Jr. 18.6.2021 klo 7.02 
Hello! Does the aim penalty stack if the target takes fire from multiple sources? How about multiple shots from the same source (e.g. Guardian)?

Also, does the aim penalty from regular Suppression ability stack, with itself or this mod's reaction shots? With all the patches and DLCs in the game's lifetime, it's hard to find info on how suppression exactly works right now in WotC...

(I have more stuff I want to learn, like a complete list of abilities blocked by Suppression, so if anyone has a good source for that, you'll have my gratitude.)
HeavyFermion 5.1.2019 klo 17.01 
@Vortex ♀ Pixalation

Thanks.
Jewels 21.12.2018 klo 18.42 
@HeavyFermion it'd be

+CharacterImmunities=ChosenAssassin
+CharacterImmunities=ChosenAssassinM1
+CharacterImmunities=ChosenAssassinM2
+CharacterImmunities=ChosenAssassinM3
+CharacterImmunities=ChosenAssassinM4

+CharacterImmunities=ChosenSniper
+CharacterImmunities=ChosenSniperM1
+CharacterImmunities=ChosenSniperM2
+CharacterImmunities=ChosenSniperM3
+CharacterImmunities=ChosenSniperM4

+CharacterImmunities=ChosenWarlock
+CharacterImmunities=ChosenWarlockM1
+CharacterImmunities=ChosenWarlockM2
+CharacterImmunities=ChosenWarlockM3
+CharacterImmunities=ChosenWarlockM4

Hope this helps :D
HeavyFermion 21.12.2018 klo 13.46 
Are the unit idetifiers for the Chosen as simple as they seem? ie, if I add

+CharacterImmunities=Hunter
+CharacterImmunities=Warlock
+CharacterImmunities=Assassin

in the XComReactionSuppression.ini file will that make them immune to the debuff?
d09smeehan <MHN> 5.3.2018 klo 16.47 
Is there a version of this which works for units that are directly targeted? Toned down obviously or it would break the actual Suppression ability.

Considering "suppression" apparantly costs two shots, having 3 or 4 guys shooting at someone should probably make them keep their heads down at least a bit.
Kittah Khan 7.10.2017 klo 6.39 
@RealityMachina
If I'm not mistaken, the debuff lasts until next player turn end, is next player turn begin not preferable?

That way, if the effect triggers during the player's turn, it'll last until the next player turn, and if triggers during the alien turn, it doesn't keep showing as a debuff during the player's turn.
RealityMachina  [tekijä] 12.9.2017 klo 19.19 
I'll probably just update the title to reflect it's WotC compatible.
Dallan 12.9.2017 klo 19.15 
This seems to work with WotC (unexpectedly) but I was still wondering if you had any plans to update it?
macelharen 12.8.2017 klo 16.06 
hmmmm...i have suppressionplus mod instead. i wonder what's the difference?
=[NK]= Col. Jack O'Neil 9.6.2017 klo 5.36 
No problem :)
Jewels 9.6.2017 klo 0.30 
ah thank you :)
=[NK]= Col. Jack O'Neil 9.6.2017 klo 0.22 
The original mod adds a debuff, similar like suppression, to any unit that pulls an overwatch shot, regardless of if the shot hits or not, for both xcom and advent.

So I presume this mod has RM's amazing touch and expands on that which I think also adds another mods touch of limiting range /use of some abilities (like grenades), while suppressed :)
Jewels 8.6.2017 klo 10.45 
If you know what it does can you kindly explain it, instead of being rude
Meatbang 8.6.2017 klo 1.27 
Can you people read? He says pretty ♥♥♥♥♥♥♥ clearly what the mod does.
buchanan.johnd 7.6.2017 klo 22.06 
The performance hits seem to be on moving/overwatch fire etc.
buchanan.johnd 7.6.2017 klo 22.06 
Any chance this mod causes performance issues? Noticed a drop in performance since installing, but may be failing hardware/just my computer etc.
Jewels 6.6.2017 klo 16.33 
Can you be more clear as to what this mod does :)
Snow Wolf 6.6.2017 klo 15.13 
So what does this do exactly?
JLtheking 6.6.2017 klo 9.14 
Thank you for this. More realism!
Nitsah 6.6.2017 klo 8.38 
So does this need to hit for the penalty to apply or no.