Stellaris

Stellaris

Gwen's Domesticated Xenofauna 1.6.X
35 kommentarer
GwenBlanketSpecter  [ophavsmand] 3. juni 2018 kl. 6:00 
finally makign a new mod that does xenofauna. starting to do private beta tests as I build each type of fauna. add me on steam or join my discord group if you want to know more.
GwenBlanketSpecter  [ophavsmand] 27. maj 2018 kl. 6:26 
I'll think of something eventually. with my disabilties I only have so much time. but I will get to work on this mod itself when I ahve the time. my apologies
GwenBlanketSpecter  [ophavsmand] 27. maj 2018 kl. 6:25 
play servitors and give the trait to your bonus organic pops?
The Erubian Warlord 27. maj 2018 kl. 5:51 
so no amoeba pets for my space borne robo bugs then?
GwenBlanketSpecter  [ophavsmand] 27. maj 2018 kl. 4:40 
this mod is dead. but i've been working on incorpating parts of it inot my other mods and an eventual re release of this mod. I have a species trait in my species mod that lets you span amoebas. i'm working on oen it it for machines to spawn tamed drones.
The Erubian Warlord 26. maj 2018 kl. 18:54 
two questions can a machine empire use the breeding structures? and will this work in the new Niven update?
GwenBlanketSpecter  [ophavsmand] 6. mar. 2018 kl. 11:13 
https://discord.gg/KBCzEpN thsi is my personal server but I will stop by that oen at some point.
Wilder 4. mar. 2018 kl. 12:51 
https://discord.gg/bX2rkv PMC discord server.
GwenBlanketSpecter  [ophavsmand] 3. mar. 2018 kl. 8:06 
if you wish that would be lovely. it would then be easier for me to expand on it isntead of spending my time just trying to update it. if I didn't have to update so much i'd focus more on expansion.
akeean 1. mar. 2018 kl. 21:00 
Got a link for that Discord channel, Wilder? I'd like to join.

@GewnBlanketKnight all the best for your health. Thank you for your creative contributions! If you like I can take a deep look at this mod and see what is nessesary to get it to work on 2.0, then share you fixes on a Bitbucket repo for you to release yourself.
GwenBlanketSpecter  [ophavsmand] 28. feb. 2018 kl. 12:41 
I'm easily overwhelmed by big groups of people so I tend to try to get places on my own where I'm able.
Wilder 28. feb. 2018 kl. 8:59 
If you're looking to find help with this, i would reccommend the Paradox Modding Community Discord server. Asuming you're not there already.
GwenBlanketSpecter  [ophavsmand] 28. feb. 2018 kl. 5:17 
I'm totally willign to update this one. Though it woudl be easier to keep up my mods with some help. I haven't been in the best of health. but I'll definatly try to get this oen ready once I've palyed through the latest updates some. I'm surprsied no oen else is doing anything like it to repalce me lol.
akeean 27. feb. 2018 kl. 6:00 
Found this mod because I thought of doing soemthing similar (replicating the Prethoyrn Queen event for Amoebas for some cheap early/midgame fleetpower). Hope you'll update this. Could make a nice tie-in for the Genetic Mastery Ascension perks.
GwenBlanketSpecter  [ophavsmand] 27. feb. 2018 kl. 4:08 
I am consdiering it if they slow down how much they chagne the games code. given how big 2.0 would be cahgnes wise I figued I'd at least wait until then to get back inot modding this game. This might be hte only mod I go back to. Assuming no one else has made a simlar mod.
Wilder 26. feb. 2018 kl. 12:07 
Would love to see the return of this mod. i loved it to bits.
Kraai'nStein 30. dec. 2017 kl. 16:43 
You have no idea how happy you made me when I got the Pikachu xeno fauna! The best damn thing:steamhappy:
LMULMC Nira 7. dec. 2017 kl. 7:39 
This was a gret mod back in the day, I rather enjoyed it, hope it can be updated to work with the current version one day!
veil 9. nov. 2017 kl. 23:04 
I hope you dont forget this
Exende 18. juli 2017 kl. 22:11 
random question: As opposed to the way it is now, why not make all of a particular species (Tiyanki, Void Cloud, etc.) into a single upgrade chain, it would save on the building clutter
GabeC1997 27. juni 2017 kl. 22:47 
newyevon2- That's exactly what I thought would happen in a Mass Effect/Stellaris crossover, specifically the Asari with their Mind Meld ability. Kind of like hippies but instead of hugging trees they hug the giant biotic space whales.
newyevon2 9. juni 2017 kl. 11:34 
The feeling when playing primitive players and you skip ftl with Tiyanki Matriarch Pen's....:steamfacepalm: on that note rift walkers and tiyanki matriarchs go good together, and is there any way to upgrade my matriarchs?
Evil Bob the Almighty 9. juni 2017 kl. 7:40 
she'll update and fix things when her computer returns from the shop
christophe.poth 7. juni 2017 kl. 13:48 
Hi, unfortunately no, i'm not an artist, but you could eventualy re-use some already existing icons present in the game to illustrate your new tech! it would be better at low cost.
Thank you hope you will consider this
regards.
GwenBlanketSpecter  [ophavsmand] 7. juni 2017 kl. 12:51 
are you an artist? I could use the help.
christophe.poth 7. juni 2017 kl. 12:42 
Hi GwenBlanketKnigh, and first thank you for this mod, great addition to the game.
I found some tech are a missing icon and it's a little gamebreaking , so could it be possible to find suitable icons to add ?
Many thanks anyways keep up the good work

regards
GwenBlanketSpecter  [ophavsmand] 5. juni 2017 kl. 7:39 
for best effect there is a pirate mod on the shop that lets you tame space creatures by defeating them. the more pets the merrier imo.
GwenBlanketSpecter  [ophavsmand] 5. juni 2017 kl. 7:38 
Indeed. 1.6 added a few things that made creating the mod a little easier. I'd love to hear any interesting stories you have using this.
Marginally Elated Icicle 5. juni 2017 kl. 7:36 
Ah, thank you very much... I really enjoyed the previous version, went to war with a fallen empire with a giant herd of tiyanki, was great fun. Hope it'll only get better from now on.
GwenBlanketSpecter  [ophavsmand] 5. juni 2017 kl. 7:32 
should be fixed for you whenever steam workshop decides to update the mod on your end. thank you very much for your report.
GwenBlanketSpecter  [ophavsmand] 5. juni 2017 kl. 7:30 
found hte issue. releasing a fix. it was a type in the building filese I made when I reverted the requirements back after a test
GwenBlanketSpecter  [ophavsmand] 5. juni 2017 kl. 7:27 
they were during all of my testing. I may have caused something to error out somewhere after testing. I'm quite the derp. let me look through and see whats wrong. IT might be I have to limit prereq techs to only two instead of 3 or for for each building. IT worked fine when I had the number of required set to two, so I didn't think to check again.
Marginally Elated Icicle 5. juni 2017 kl. 6:58 
I may or may not have missed something... But how do you construct the buildings? Im pretty sure ive researched atleast a few techs needed for some of the creature vats, but they arent showing up in my build list.