RimWorld

RimWorld

Elemental Boomalopes
34 kommentarer
Timmotus 20. sep. 2020 kl. 9:12 
Just wanted to let you all know I updated this mod to 1.1 and 1.2, and added elemental boomrats too, you can find it here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2234381087
test 9. aug. 2020 kl. 9:38 
hi
Harri 22. juli 2020 kl. 5:18 
pls make Ver 1.1 compatible :)
Harri 22. juli 2020 kl. 5:17 
smart, but out of date ;-;
CashMoney 5. maj 2020 kl. 13:09 
This is a great mod
Kamikaze_dalek 24. feb. 2020 kl. 17:32 
Should we expect 1.1 compatibility in the future?
Kamikaze_dalek 21. jan. 2020 kl. 14:54 
"Nuclear Boomalope Detected"
Mogekov 5. juni 2019 kl. 6:18 
holy
Friendly Noob 17. jan. 2019 kl. 7:41 
u should make one that creates a tornado when it dies
Mehni  [ophavsmand] 16. jan. 2019 kl. 1:57 
Who would thought... It's actually updated! Credit to Alias for doing the hard work.
ScrambieBambie 23. nov. 2018 kl. 5:49 
Oh...we need 1.0 !
Glitch 5. nov. 2018 kl. 15:01 
Hey Mehni. Is this one a dead mod? or do you have 1.0 plans?
a siege of herons 30. aug. 2018 kl. 14:16 
V 19 please
Mehni  [ophavsmand] 14. feb. 2018 kl. 10:27 
@Alias

Good feedback. You've made a good argument. I'll lower the spawn chances.

@Gasses

Rats are icky
gasses888 14. feb. 2018 kl. 10:01 
Where are the rat verisions?
Alias 14. feb. 2018 kl. 9:41 
Ahh, I was hopeing it meant that the spawn rates were reduced. Becaues each species inherits the same spawn chance (the same as the base game's boomaloope), the additive spawn chance is so high I've seen herds of 'lopes tend to crowd out other secies in longer runs. Plus from a natural selection/ carrying capacity point of view the breeds are all in direct competition for the same resources, so the spawn chances of all 'lopes should probaly sum to the base value for boomalope.
Mehni  [ophavsmand] 13. feb. 2018 kl. 5:22 
They poof, zap and whoosh.
Alias 12. feb. 2018 kl. 16:47 
What does, now with less boom mean?
Carmen <3 23. jan. 2018 kl. 14:58 
B18 patch PLEASE
a siege of herons 18. nov. 2017 kl. 11:43 
patch to 18 please
Kaz 13. aug. 2017 kl. 20:08 
green ones or purple ones should have toxin
JeffYJQ 7. juni 2017 kl. 2:25 
Nope i have only two small herds of emp and one small herd of smoke in the temperate forest biome
Mehni  [ophavsmand] 7. juni 2017 kl. 0:27 
The normal boomalopes will still be around as normal, doing their usual boomalope things. The Elemental Boomalopes come as an addition.

Actually, that's something I'd like some feedback on. Are the Elemental Boomalopes too common on your biome?
JeffYJQ 6. juni 2017 kl. 18:35 
This is a great mod! just wondering will there still be normal boomalopes existing or will all be changed?
DanceCommanda 6. juni 2017 kl. 10:38 
@ShadowTani, it'd be so cool if different boom-creatures were milked for different products. I know that would make the game balance *way* more complicated, and it's pretty perfect as-is, but I want to put the thought out there.
ShadowTani 6. juni 2017 kl. 8:43 
Thank you, no need for any source code though. As I said, the immersion fix doesn't touch your code at all. ;3
Mehni  [ophavsmand] 6. juni 2017 kl. 1:24 
@ShadowTani Hi! Thank you for asking, I appreciate it. Go right ahead! The source for the mod is on my github https://github.com/Mehni/Elemental-Boomalopes and if there's anything I can do or include on my end, let me know.
ShadowTani 5. juni 2017 kl. 23:31 
@Mehni Hello! As @Daniel_USA said I can add an immersion fix between my mod and this one which will allow users of both mods to enjoy the features I put on the vanilla boomalopes with your "boomalopes" as well. The features of your mod itself will remain untouched as it's a patch inject; still I like to give a notice when I create bridges like that so that you have the opportunity to decline if you're opposed to it for whatever reason.
SURU - RimWorld 5. juni 2017 kl. 5:40 
Looks great, will try it.
Daniel_USA 3. juni 2017 kl. 17:32 
if you are looking to harvest stuff from boomalopes look at the nitroglycerin and neutroamine mod.

it lets you "milk" boomalopes and boomrats for nitroglycerin which can be used to make chemfuel or refined into neutroamine.

The mod maker even made a patch for the "doomalope" which makes more glycerine.

I posted a reply that the modder should team up with the elemental boomalope modder and make it so you can milk the elemental boomalopes for different colored nitroglycerin.
Weaver 3. juni 2017 kl. 12:00 
It occurs to me that boomalopes were supposed to be for chemical production, but you can't harvest anything from them. It'd be great if you could do that with the base one and all of these, somehow.
Mr Monti 2. juni 2017 kl. 15:33 
The Irony of a firefoam boomalope.
XD
cooljoke 2. juni 2017 kl. 12:40 
nice idea:steamhappy:
sounds awesome
Weaver 2. juni 2017 kl. 12:10 
I don't think i'm going to use this anytime soon, but the concept of a firefoam boomalope amuses me greatly.